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EAI Endorsed Transactions on Creative Technologies, Volume 10
Volume 10, 2023
- Peter Mozelius, Niklas Humble:
Educational Game Design for Girls and Boys: Towards an Inclusive Conceptual Model for Learning Programming. - Shinichi Endo, Kaori Fujinami:
Impacts of Handcrafting Tangible Communication Avatars on the Communication Partners and Creative Experiences. - Kevin Chi-Jen Miao, Noreena Yi-Chin Liu, S. Karmokar:
Designing game for helping people learning Taiwanese culture.
Volume 10, 2024
- José Carlos Neves, Carla Sousa, Catia Casimirio:
Developing and Validating a Qualitative Tool for Playtesting Service Learning-Based Accessible Games: A Comprehensive Approach. - Jasmina Maric, Lekshmi Murali Rani:
Tailoring Full STEAM Ahead Empowerment: Creative Coding for 21st Century Girls. - Bernard Guelton, Teriitutea Quesnot, Xavier Boissarie, Aurélie Herbet:
Spatial Behaviors and Mental Representations: Interactions of artistic and scientific perspectives. - Benjamin Zierock, Sieer Angar:
Leveraging LEGO® SERIOUS PLAY® for Rapid Prototyping in Design Thinking: A Customer-Centric Approach. - Madhavi Waghmare, Neel Mehta, Himanshu Bhalala, Aniket Shah:
Cloud-based Solutions for Over/Under Voltage Protection Device in Smart Cities (OVPD). - Noelia Gerbaudo-Gonzalez, Alejandro Catalá, Nelly Condori-Fernández, Manuel Gandoy-Crego:
Adapting Technology for Dementia Care: The Case of Emobook App in Reminiscence focused Music Therapy.
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