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1st VVG 2003: Bath, UK
- Peter Hall, Philip Willis:
1st International Conference on Vision, Video, and Graphics, VVG 2003, Bath, UK, July 10-11, 2003, Proceedings. Eurographics Association 2003, ISBN 3-905673-54-1
Keynote 1
- Steven M. Seitz:
Frontiers in 3D Photography: Reflectance and Motion. VVG 2003: 7
Paper Session 1: Virtual Actors and Studios
- Christian Theobalt, Ming Li, Marcus A. Magnor, Hans-Peter Seidel:
A Flexible and Versatile Studio for Synchronized Multi-View Video Recording. VVG 2003: 9-16 - Jonathan Starck, Adrian Hilton:
Towards A 3D Virtual Studio forHuman Appearance Capture. VVG 2003: 17-24
Paper Session 2: VisionMethods 1
- John W. Mateer, John A. Robinson:
Semi-Automated Logging for Professional Media Applications. VVG 2003: 25-31 - Antonio Robles-Kelly, Edwin R. Hancock:
An Eigenvector Method for Surface Recovery. VVG 2003: 33-40 - Adam Baumberg, Alex Lyons, Richard Taylor:
3D S.O.M. - A Commercial Software Solution to 3D Scanning. VVG 2003: 41-48
Poster Session 1
- Jean-Marc Hasenfratz, Marc Lapierre, Jean-Dominique Gascuel, Edmond Boyer:
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors. VVG 2003: 49-56 - Helmut Cantzler, Cefn Hoile:
A Novel Form of Pointing Device. VVG 2003: 57-62 - Enrico Costanza, J. Robinson:
A Region Adjacency Tree Approach to the Detection and Design of Fiducials. VVG 2003: 63-69 - Frédéric Labrosse:
On the Editing of Images: Selecting, Cutting and Filling-in. VVG 2003: 71-78 - M. Robb, A. D. Spence, Mike J. Chantler, M. Timmins:
Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo. VVG 2003: 79-87 - JiaCheng Tan, Gordon Clapworthy:
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics. VVG 2003: 89-96
Keynote 2
- Brian A. Barsky, Michael J. Tobias, Daniel R. Horn, Derrick P. Chu:
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques. VVG 2003: 97-102
Paper Session 3: Video and Animation
- Gareth Daniel, Min Chen:
Visualising Video Sequences using Direct Volume Rendering. VVG 2003: 103-110 - M. Qi, Philip J. Willis:
Quasi-3D cell-based Animation. VVG 2003: 111-116 - John P. Collomosse, Peter M. Hall:
Cartoon-Style Rendering of Motion from Video. VVG 2003: 117-124
Keynote 3
- Steven Feiner:
User Interfaces for Mobile Augmented Reality Systems. VVG 2003: 125-126
Paper Session 4: Faces
- Justen Hyde, John Robinson:
Coding 3D Facial Models for Mugshot Applications. VVG 2003: 127-133 - Manuel A. Sánchez Lorenzo, James D. Edge, Scott A. King, Steve C. Maddock:
Use and Re-use of Facial Motion Capture Data. VVG 2003: 135-142
Papers Session 5: Vision Methods 2
- Étienne Vincent, Robert Laganière:
Models from Image Triplets using Epipolar Gradient Features. VVG 2003: 143-150 - Javier-Flavio Vigueras, Marie-Odile Berger, Gilles Simon:
Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection. VVG 2003: 151-158 - David J. Johnston, Adrian F. Clark:
A Vision-Based Location System using Fiducials. VVG 2003: 159-166
Poster Session 2
- Jeremy M. Thorne, David J. Chatting:
Prometheus: Facial Modelling, Tracking and Puppetry. VVG 2003: 167-174 - Siddhivinayak Kulkarni:
Interpretation of Fuzzy Logic For Texture Queries in CBIR. VVG 2003: 175-179 - Royce J. Neagle, Kia Ng, Roy A. Ruddle:
Studying the Fidelity Requirements for a Virtual Ballet Dancer. VVG 2003: 181-188 - Manjula Patel, Martin White, Krzysztof Walczak, Patrick Sayd:
Digitisation to Presentation - Building Virtual Museum Exhibitions. VVG 2003: 189-196 - Edward Y. T. Ho:
Applications of Clifford Algebra in Mixed Reality Environment. VVG 2003: 197-204 - John A. Robinson:
Collaborative Vision and Interactive Mosaicing. VVG 2003: 205-212
Paper Session 6: Texture and Surface Properties
- Antonio Robles-Kelly, Edwin R. Hancock:
Lambertian Correction for Rough and Specular Surfaces. VVG 2003: 213-220 - O. Stahlhut:
Extending Natural Textures with Multi-Scale Synthesis. VVG 2003: 221-230 - Stephen Brooks, Marc Cardle, Neil A. Dodgson:
Enhanced Texture Editing using Self Similarity. VVG 2003: 231-238
Keynote 4
- Markus Gross:
Efficient 3D Content Creation using Point Sampled Geometry. VVG 2003: 239
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