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5. VRIPHYS 2007: Dublin, Ireland
- John Dingliana, Fabio Ganovelli:
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2007, Dublin, Ireland, 2007. Eurographics Association 2007, ISBN 978-3-905673-65-4
Deformable Objects
- Matthias Pfaff, Charles Albert Wüthrich:
Medial Surface-Based Real Time Simulation of Elastic Objects. 1-10 - Alexandre Carra, Jean-Louis Martiel, Emmanuel Promayon:
Virtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological Simulators. 11-20 - Marc Gissler, Markus Becker, Matthias Teschner:
Constraint Sets for Topology-changing Finite Element Models. 21-26 - Marcos García, John Dingliana, Carol O'Sullivan:
A Physically Based Deformation Model for Interactive Cartoon Animation. 27-34
Simulating Nature
- David Foldes, Bedrich Benes:
Occlusion-Based Snow Accumulation Simulation. 35-41 - Bedrich Benes:
Real-Time Erosion Using Shallow Water Simulation. 43-50 - Richard Lee, Carol O'Sullivan:
A Fast and Compact Solver for the Shallow Water Equations. 51-57
Physical Interaction
- Hilko Cords:
Refraction of Water Surface Intersecting Objects in Interactive Environments. 59-68 - Kévin Sillam, Matthieu Evrard, Annie Luciani:
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. 69-78 - Muiris Woulfe, John Dingliana, Michael Manzke:
Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations. 79-88
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