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SIGITE Conference/RIIT 2013: Orlando, FL, USA
- William D. Armitage, Robert S. Friedman, Ken A. Baker:
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, SIGITE 2013, Orlando, FL, USA, October 10-12, 2013. ACM 2013, ISBN 978-1-4503-2239-3
Opening session and keynote address
- Sam Esfahani:
Digit shift: leverage or get leveled: how the business and academia can collaborate. 1-2
Paper session A1: cyber
- Scott J. Pack, Dale C. Rowe:
Training cyber-defense and securing information assets using student blue teams. 3-6 - C. Richard G. Helps, Scott J. Pack:
Cyber-physical system concepts for IT students. 7-12
Paper session A2: mobile
- Rich Halstead-Nussloch, Han Reichgelt:
Leveraging HCI in teaching mobile, "anytime and everywhere" IT. 13-18 - Rebecca H. Rutherfoord, James K. Rutherfoord:
Flipping the classroom: is it for you? 19-22
Paper session B1: curriculum
- Alessio Gaspar, Sarah Langevin, Naomi R. Boyer, Cliff Bennett:
Student perspective on an online asynchronous introduction to linux based on user-first pedagogy. 23-28 - Stephen J. Zilora, Daniel S. Bogaard, Jim Leone:
The changing face of information technology. 29-34
Paper session B2: demographics
- Kazumasa Goda, Sachio Hirokawa, Tsunenori Mine:
Correlation of grade prediction performance and validity of self-evaluation comments. 35-42 - Monica McGill, Amber Settle, Adrienne Decker:
Demographics of undergraduate students in game degree programs in the US and UK. 43-50
Panel C1
- Jon A. Preston, Han Reichgelt, Rebecca H. Rutherfoord, Chi Zhang, Jack Zheng:
New educational learning environments: riding the wave of change instead of having it crash upon us. 51-52
Panel C2
- Bill Paterson, Mary J. Granger, John Impagliazzo, Edward Sobiesk, Mark Stockman, Ming Zhang:
Should IT2008 be revised? 53-54
Session C3: SIGITE report
- Barry M. Lunt, Michael Q. Adams:
Identifying information technology graduate-level programs. 55-58
Panel D1
- Craig S. Miller, Jack Zheng, Randy W. Connolly, Amos O. Olagunju:
Keeping up with web development trends. 59-60
Panel D2
- Mihaela Sabin, Deborah LaBelle, Hiranya Mir, Karen P. Patten, Suzanne Poirier, Seth Reichelson:
Girls in IT: how to develop talent and leverage support. 61-62
Paper session E1: programming
- Lawrence W. Hill, Steven Ciccarelli:
Using a low-cost open source hardware development platform in teaching young students programming skills. 63-68 - Amber Settle:
Reaching the 'aha!' moment: web development as a motivator for recursion. 69-70
Paper session E2: gaming
- Jalal Kawash, Robert Don Collier:
Using video game development to engage undergraduate students of assembly language programming. 71-76 - Thomas E. Gibbons:
COR: a new course framework based on elements of game design. 77-82
Paper session F1: virtual meetings & machines
- Ye Diana Wang, Seungwon "Shawn" Lee:
Embedding virtual meeting technology in classrooms: two case studies. 83-90 - Geoff Stoker, Todd Arnold, Paul Maxwell:
Using virtual machines to improve learning and save resources in an introductory IT course. 91-96
Paper session F2: mobile & dojos
- Kenny Heinonen, Kasper Hirvikoski, Matti Luukkainen, Arto Vihavainen:
Learning agile software engineering practices using coding dojo. 97-102 - David Meehan, Mihaela Sabin:
QuizPower: a mobile app with app inventor and XAMPP service integration. 103-108
Paper session G1: student perceptions
- Alessio Gaspar, Sarah Langevin, Naomi R. Boyer, Ralph Tindell:
A preliminary review of undergraduate programming students' perspectives on writing tests, working with others, & using peer testing. 109-114 - Faith-Michael E. Uzoka, Randy W. Connolly, Marc Schroeder, Namrata Khemka, Janet Miller:
Computing is not a rock band: student understanding of the computing disciplines. 115-120
Paper session G2: interdisciplinarity
- Mark Stockman:
Infusing social science into cybersecurity education. 121-124 - Debra L. Smarkusky, Sharon A. Toman, Peter Sutor Jr., Christopher Hunt:
Performing robots: innovative interdisciplinary projects. 125-130
Poster session
- Michael Jonas:
Group note taking in mediawiki, a collaborative approach. 131-132 - S. Jeff Cold:
Partially flipped: experiences using POGIL. 133-134 - Evelyn Brannock, Nannette P. Napier:
An early introduction to android app development for CS1 using sofia. 135-136 - Svetlana Peltsverger, Guangzhi Zheng:
Hands-on privacy labs. 137-138 - Heidi J. C. Ellis, Stoney Jackson, Darci Burdge, Gregory W. Hislop, Joanmarie Diggs:
Developing HFOSS projects using integrated teams across levels and institutions. 139-140 - Rebecca H. Rutherfoord, Han Reichgelt, Chi Zhang, Ming Yang:
The 2+2 bachelor of applied science in health information technology (BAS-HIT): continuation of the 2+2 BASIT program. 141-142 - Raja S. Kushalnagar, David E. Lawrence, Elissa M. Olsen:
A transition community for deaf and hard of hearing students in information technology programs. 143-144 - David Burlinson, Marguerite A. Doman, Nicholas Grossoehme:
Coordinating artifacts in an online course delivery system. 145-146 - Lei Li, Rong Guo:
Can you hear me now?: an empirical study on using social media to improve student-instructor communication. 147-148 - Carlos Gonzalez, Charles Border, Tae Tom Oh:
Teaching in amazon EC2. 149-150 - Chi Zhang, Guangzhi Zheng:
Supporting adult learning: enablers, barriers, and services. 151-152 - Bonnie K. MacKellar, Maria Leibfried:
Designing and building mobile pharmacy apps in a healthcare IT course. 153-154
Workshop 1
- Heidi J. C. Ellis, Gregory W. Hislop, Michelle Purcell:
Project selection for student participation in humanitarian FOSS. 155-156
Workshop 2
- Robert Lutz:
Enhancing information technology education (ITE) with the use of 3D printer technology. 157-158
Paper session H1: pedagogy
- Edward P. Holden, Thomas J. Borrelli:
Investigating the effectiveness of early programming-centric models for IT education. 159-164 - Waleed Farag, Sanwar Ali, Debzani Deb:
Does language choice influence the effectiveness of online introductory programming courses? 165-170
Paper session H2: games and MOOCs
- Amber Settle, Monica McGill, Adrienne Decker:
Diversity in the game industry: is outreach the solution? 171-176 - Arto Vihavainen, Matti Luukkainen, Jaakko Kurhila:
MOOC as semester-long entrance exam. 177-182
Paper session J1: innovation & VoIP
- Jeff Crawford, Ken Mayer, Fortune S. Mhlanga:
Incorporating an entrepreneurship concentration into the undergraduate IT curriculum. 183-188 - Ronny L. Bull:
Migrating a voice communications laboratory to a virtualized environment. 189-194
Paper session J2: program change
- Evelyn Brannock, Robert Lutz, Nannette P. Napier:
Integrating authentic learning into a software development course: an experience report. 195-200 - Steven Nordstrom, Arisoa S. Randrianasolo, Eddy C. Borera, Fortune S. Mhlanga:
Winds of change: toward systemic improvement of a computer science program. 201-206
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