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SI3D 2007: Seattle, Washington, USA
- Bruce Gooch, Peter-Pike J. Sloan:
Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA. ACM 2007, ISBN 978-1-59593-628-8
GPU techniques
- Jatin Chhugani, Subodh Kumar:
Geometry engine optimization: cache friendly compressed representation of geometry. 9-16 - Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo:
Rendering from compressed high dynamic range textures on programmable graphics hardware. 17-24 - Sylvain Lefebvre, Carsten Dachsbacher:
TileTrees. 25-31 - Thorsten Scheuermann, Justin Hensley:
Efficient histogram generation using scattering on GPUs. 33-37
Skinning
- Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan:
Skinning with dual quaternions. 39-46 - Adam G. Kirk, Okan Arikan:
Real-time ambient occlusion for dynamic character skins. 47-52 - Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan:
Skinning arbitrary deformations. 53-60
Ambient lighting and shadows
- Christopher Oat, Pedro V. Sander:
Ambient aperture lighting. 61-64 - Markus Giegl, Michael Wimmer:
Queried virtual shadow maps. 65-72 - Perumaal Shanmugam, Okan Arikan:
Hardware accelerated ambient occlusion techniques on GPUs. 73-80
Refraction and relighting
- Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys:
4D compression and relighting with high-resolution light transport matrices. 81-88 - Manuel M. Oliveira, Maicon Brauwers:
Real-time refraction through deformable objects. 89-96 - Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba, Cláudio T. Silva:
Multi-fragment effects on the GPU using the k-buffer. 97-104
Modeling and manipulation
- Paul Merrell:
Example-based model synthesis. 105-112 - Yi Xu, Daniel G. Aliaga:
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. 113-120 - Daniel Reiter Horn, Billy Chen:
LightShop: interactive light field manipulation and rendering. 121-128
Animation and motion
- Rachel Heck, Michael Gleicher:
Parametric motion graphs. 129-136 - Ari Shapiro, Marcelo Kallmann, Petros Faloutsos:
Interactive motion correction and object manipulation. 137-144 - Leslie Ikemoto, Okan Arikan, David A. Forsyth:
Quick transitions with cached multi-way blends. 145-151
Fast rendering
- Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen:
Multi-grained level of detail using a hierarchical seamless texture atlas. 153-160 - Christopher DeCoro, Natalya Tatarchuk:
Real-time mesh simplification using the GPU. 161-166 - Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan:
Interactive k-d tree GPU raytracing. 167-174
Natural phenomena and audio
- Alfred R. Fuller, Harinarayan Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy:
Real-time procedural volumetric fire. 175-180 - Ye Zhao, Feng Qiu, Zhe Fan, Arie E. Kaufman:
Flow simulation with locally-refined LBM. 181-188 - Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza:
Progressive perceptual audio rendering of complex scenes. 189-196
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