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JCSG (SGDA/GameDays) 2015: Huddersfield, UK
- Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel:
Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings. Lecture Notes in Computer Science 9090, Springer 2015, ISBN 978-3-319-19125-6
Keynote
- Tim Marsh:
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning. 3-10
Games for Health
- Fares Kayali, Konrad Peters, Jens Kuczwara, Andrea Reithofer, Daniel Martinek, Rebecca Wölfle, Ruth Mateus-Berr, Zsuzsanna Lehner, Marisa Silbernagl, Manuel Sprung, Anita Lawitschka, Helmut Hlavacs:
Participatory Game Design for the INTERACCT Serious Game for Health. 13-25 - Yeshwanth Pulijala, Minhua Ma, Ashraf F. Ayoub:
Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities. 26-35 - Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen:
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises. 36-47
Games for Learning
- Philip Mildner, Nicolas Oliver Stamer, Wolfgang Effelsberg:
From Game Characteristics to Effective Learning Games - Evaluation of a Component-Based Quiz Game. 51-62 - Heinrich Söbke, Jörg Londong:
Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes. 63-76 - Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Blitzmerker: Learning Idioms with a Mobile Game. 77-88
Games for Other Purposes
- Michael G. Christel, Jessica Trybus, Siddhant D. Shah, Bo Hsuan Chang, Roma Dave, Adarshkumar Pavani, Ojas D. Sawant, Jimin Song, James Inglis, Sai Shashank Kairamkonda, Christian Karrs, Xuyan Ke, Eric Kron, Xinghu Lu:
Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences. 91-102 - Polina Zioga, Paul Chapman, Minhua Ma, Frank E. Pollick:
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. 103-113 - Mads Haahr:
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. 114-119
Game Design \& Development
- Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore:
Casanova: A Simple, High-Performance Language for Game Development. 123-134 - Edgar Cebolledo, Olga De Troyer:
iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture. 135-146 - Mareike Bockholt, Katharina Anna Zweig:
Why Is This So Hard? Insights from the State Space of a Simple Board Game. 147-157 - Wolfgang Eugen Schlauch, Katharina Anna Zweig:
Social Network Analysis and Gaming: Survey of the Current State of Art. 158-169
Poster and Demo Papers
- Wouter J. Boendermaker, Pier J. M. Prins, Reinout W. Wiers:
Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents. 173-178 - Daisy Abbott:
"How to Fail Your Research Degree" - A Serious Game for Research Students in Higher Education. 179-185 - Julia Brich, Julian Frommel, Katja Rogers, Adrian Brückner, Martin Weidhaas, Tamara Dorn, Sarah Mirabile, Valentin Riemer, Claudia Schrader, Michael Weber:
LiverDefense: An Educational Tower Defense Game as an Evaluation Platform. 186-190 - Stephen Hibbert:
Combining the Virtual and Physical Interaction Environment. 191-194
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