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9th SEARIS 2016: Greenville, SC, USA
- 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2016, Greenville, SC, USA, March 20, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-4275-3
- Wesley N. Griffin, William L. George, Terence J. Griffin, John G. Hagedorn, Marc Olano, Steven G. Satterfield, James S. Sims, Judith E. Terrill:
Application creation for an immersive virtual measurement and analysis laboratory. 1-7 - Iana Podkosova, Khrystyna Vasylevska, Christian Schönauer, Emanuel Vonach, Peter Fikar, Elisabeth Bronederk, Hannes Kaufmann:
Immersivedeck: a large-scale wireless VR system for multiple users. 1-7 - Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik:
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems. 1-6 - Patrick Lange, René Weller, Gabriel Zachmann:
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems. 1-8 - Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik:
Reducing application-stage latencies for real-time interactive systems. 1-7 - Brandon Wilson, Matthew Bounds, Alireza Tavakkoli:
A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments. 1-5 - Carmine Elvezio, Mengu Sukan, Steven K. Feiner:
A framework to facilitate reusable, modular widget design for real-time interactive systems. 1-7 - Anthony Steed, Vijay Pawar, Sebastian Friston, Mandayam A. Srinivasan:
Ambient fields: representing potential sensory information. 1-2 - Philipp Fleck, Dieter Schmalstieg, Clemens Arth:
Visionary collaborative outdoor reconstruction using SLAM and SfM. 1-2
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