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8th NETGAMES 2009: Paris, France
- 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009. IEEE 2009, ISBN 978-1-4244-5603-1
Impact of Avatar Movement & Players' Behavior on Games
- John L. Miller, Jon Crowcroft:
Avatar movement in World of Warcraft battlegrounds. 1-6 - Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic:
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. 1-6
Mobile and Wireless Games
- Xiaofei Wang, Hyunchul Kim, Athanasios V. Vasilakos, Taekyoung Kwon, Yanghee Choi, Sunghyun Choi, Hanyoung Jang:
Measurement and analysis of World of Warcraft in mobile WiMAX networks. 1-6 - Hanghang Qi, David Malone, Dmitri Botvich:
802.11 wireless LAN multiplayer game capacity and optimization. 1-6
P2P Game Architecture
- Matteo Varvello, Stefano Ferrari, Ernst W. Biersack, Christophe Diot:
Distributed avatar management for Second Life. 1-6 - Daryl Seah, Wai Kay Leong, Qingwei Yang, Ben Leong, Ali Razeen:
Peer NAT proxies for peer-to-peer games. 1-6 - Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang:
Bandwidth-aware Peer-to-Peer 3D streaming. 1-6
Massively Multiplayer Online Games
- Edward C. Kaiser, Wu-chang Feng:
PlayerRating: A reputation system for multiplayer online games. 1-6 - Vlad Nae, Radu Prodan, Thomas Fahringer, Alexandru Iosup:
The impact of virtualization on the performance of Massively Multiplayer Online Games. 1-6 - Paul B. Beskow, Geir A. Erikstad, Pål Halvorsen, Carsten Griwodz:
Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction. 1-6
Posters & Demos
- Saurabh Ratti, Colin Towle, Pascale Proulx, Shervin Shirmohammadi:
FizzX: Multiplayer time manipulation in networked games. 1-2 - Seokhee Lee, Yutaka Ishibashi, JongWon Kim:
Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation. 1-2 - Michele Albano, Antonio Quartulli, Laura Ricci, Luca Genovali:
AOI cast by tolerance based compass routing in Distributed Virtual Environments. 1-2 - Richard Süselbeck, Gregor Schiele, Christian Becker:
Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud. 1-2 - Alexandru Iosup:
Player-customized puzzle instance generation for Massively Multiplayer Online Games. 1-2 - Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang:
On prophesying online gamer departure. 1-2 - Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz:
Capturing and storing profile information for gamers playing multiplayer online games. 1-2 - Raphael Zender, Ulrike Lucke, Dennis Maciuszek, Alke Martens:
Interconnection of game worlds and physical environments in educational settings. 1-2
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