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4th NETGAMES 2005: Hawthorne, NY, USA
- Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005. ACM 2005, ISBN 1-59593-156-2
Mobile and wireless games
- Swee Ann Tan, William Lau, Allan W. K. Loh:
Networked game mobility model for first-person-shooter games. 1-9 - Angie Chandler, Joe Finney:
On the effects of loose causal consistency in mobile multiplayer games. 1-11 - Leo Petrak, Olaf Landsiedel, Klaus Wehrle:
Framework for evaluation of networked mobile games. 1-7 - Andreas Janecek, Helmut Hlavacs:
Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF. 1-8
Cheating and fairness
- Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann:
Addressing cheating in distributed MMOGs. 1-6 - Jeff Jianxin Yan, Brian Randell:
A systematic classification of cheating in online games. 1-9 - Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan:
Fairness in dead-reckoning based distributed multi-player games. 1-10
Multiplayer game architectures
- Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester:
Dynamic microcell assignment for massively multiplayer online gaming. 1-7 - Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda:
A challenge for reusing multiplayer online games without modifying binaries. 1-9 - Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito:
A distributed event delivery method with load balancing for MMORPG. 1-8
Online gaming services
- Chris Chambers, Wu-chang Feng:
Patch scheduling for on-line games. 1-6 - Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li:
FreeRank: implementing independent ranking service for multiplayer online games. 1-7 - Steven Gargolinski, Christopher St. Pierre, Mark Claypool:
Game server selection for multiple players. 1-6
Game traffic characterization
- Mark Claypool:
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. 1-9 - Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung Kwon, Yanghee Choi, Eungsu Yuk:
Traffic characteristics of a massively multi-player online role playing game. 1-8 - Sebastian Zander, David Kennedy, Grenville J. Armitage:
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. 1-12
Network effects on games
- Matthias Dick, Oliver Wellnitz, Lars C. Wolf:
Analysis of factors affecting players' performance and perception in multiplayer games. 1-7 - Masaki Fujimoto, Yutaka Ishibashi:
Packetization interval of haptic media in networked virtual environments. 1-6 - Takahiro Yasui, Yutaka Ishibashi, Tomohito Ikedo:
Influences of network latency and packet loss on consistency in networked racing games. 1-8 - Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller:
The effect of latency and network limitations on MMORPGs: a field study of everquest2. 1-9
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