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2nd NETGAMES 2003: Redwood City, California, USA
- Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. ACM 2003, ISBN 1-58113-734-6
- Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu:
The effect of latency on user performance in Warcraft III. 3-14 - Francis Chang, Wu-chang Feng:
Modeling player session times of on-line games. 23-26 - Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul
:
A fair message exchange framework for distributed multi-player games. 29-41 - Yutaka Ishibashi, Shuji Tasaka
:
Causality and media synchronization control for networked multimedia games: centralized versus distributed. 42-51 - Joseph D. Pellegrino, Constantinos Dovrolis:
Bandwidth requirement and state consistency in three multiplayer game architectures. 52-59 - Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets:
Access network delay in networked games. 63-71 - Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf:
A zone-based gaming architecture for ad-hoc networks. 72-76 - Frank H. P. Fitzek, Leonardo Badia
, Michele Zorzi, Gerrit Schulte, Patrick Seeling
, Tristan Henderson:
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. 77-87 - Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney
, Stefan Schmid, Andrew Scott:
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. 91-100 - Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller:
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. 101-105 - Adrian David Cheok
, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz:
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. 106-117 - Edward Castronova:
Network technology, markets, and the growth of synthetic worlds. 121-134 - Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte:
A multi-user framework supporting video-based avatars. 137-147 - Jürgen Vogel
, Jörg Widmer
, Dirk Farin, Martin Mauve, Wolfgang Effelsberg:
Priority-based distribution trees for application-level multicast. 148-157 - Christian Güttler, Troels Degn Johansson:
Spatial principles of level-design in multi-player first-person shooters. 158-170 - Wu-chang Feng, Wu-chi Feng:
On the geographic distribution of on-line game servers and players. 173-179 - Debanjan Saha, Sambit Sahu, Anees Shaikh:
A service platform for on-line games. 180-184 - Manuel M. Oliveira, Tristan Henderson
:
What online gamers really think of the Internet? 185-193

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