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iTAG 2015: Notthingham, UK
- 2015 International Conference on Interactive Technologies and Games, Nottingham, United Kingdom, October 22-23, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7874-1
- Fatma Al Aamri, Stefan Greuter, Steffen P. Walz:
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences. 1-8 - Meurig Beynon, Jonathan Foss, Elizabeth Hudnott, Steve Russ, Chris Hall, Russell Boyatt, Emma King, Erkki Sutinen, Ilkka Jormanainen, Carolina Islas Sedano, Andrés Moreno, Hamish Macleod, Jen Ross, Piet Kommers, Dimitris Alimisis, Emmanouil Zoulias, Rene Alimisi, Peter Tomcsányi, Michal Winczer:
Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - Interface. 9-16 - Alessia Eletta Coppi:
Fostering Creativity through Games and Digital Story Telling. 17-21 - Catherine Sotirakou, S. Papavasiliou, Costas Mourlas, Karel Van Isacker:
Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People. 22-27 - Bill Byrom:
Clinical Trials Re-spec: The Role of Games and Gamification in the Future of Clinical Trials. 28-33 - Michael P. Craven, Madeleine J. Groom:
Computer Games for User Engagement in Attention Deficit Hyperactivity Disorder (ADHD) Monitoring and Therapy. 34-40 - Dominic E. Holmes, Darryl Charles, Philip J. Morrow, Sally I. McClean, Suzanne McDonough:
Rehabilitation Game Model for Personalised Exercise. 41-48 - Thomas Hughes-Roberts, David J. Brown:
Implementing a Robot-Based Pedagogy in the Classroom: Initial Results from Stakeholder Interviews. 49-54 - Fatma Al Aamri, Stefan Greuter, Steffen P. Walz:
Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship. 55-62 - Eiman Kanjo:
iPlayset: Tangible Interface that Brings Toys to Life. 63-70 - Georgina Cosma, Nicholas Shopland, Steven Battersby, Sarah Seymour-Smith, A. Graham Pockley, Matthew Archer, Rose Thompson, Masood Khan, David J. Brown:
Co-design of a Prostate Cancer Serious Game for African Caribbean Men. 71-75 - Rune Kristian Lundedal Nielsen:
Turning Data into People: Player Perspectives on Game Addiction. 76-83 - Angelica B. Ortiz de Gortari:
What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies? 84-89 - Suad Albawendi, Kofi Appiah, Heather Powell, Ahmad Lotfi:
Overview of Behavioural Understanding System with Filtered Vision Sensor. 90-95
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