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ISUVR 2017: Nara, Japan
- 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017, Nara, Japan, June 27-29, 2017. IEEE 2017, ISBN 978-1-5386-3091-4
Session 1: Interface in AR/VR
- Seokwon Lee, Kihong Park, Junyeop Lee, Kibum Kim
:
User Study of VR Basic Controller and Data Glove as Hand Gesture Inputs in VR Games. 1-3 - HyeongCho Yoon, SooBin Lee, JungYong Park, Younghwan Choi, Sanghyun Cho:
Development of Racing Game Using Motion Seat. 4-7 - Sangwoo Noh, Juyeon Han, Jinwoo Jo, Ahyoung Choi:
Virtual Companion Based Mobile User Interface: An Intelligent and Simplified Mobile User Interface for the Elderly Users. 8-9
Session 2: 3D Interaction/Vision in AR/VR
- Whie Jung, Woontack Woo
:
Duplication Based Distance-Free Freehand Virtual Object Manipulation. 10-13 - Jinwoo Jeon, Woontack Woo
:
Object Independent AR Space Generation. 14-15
Session 3: Visualization for Augmented Perception
- Mankyu Sung, Sunghwan Choi:
Selective Anti-Aliasing for Virtual Reality Based on Saliency Map. 16-19 - Heekyu Park, Soobeom Jeong, Taehoon Kim, Daegeun Youn, Kibum Kim
:
Visual Representation of Gesture Interaction Feedback in Virtual Reality Games. 20-23
Session 4: Extensive Experience in AR/VR
- Kar-Long Chan, Kohei Ichikawa
, Yasuhiro Watashiba, Hajimu Iida:
Cloud-Based VR Gaming: Our Vision on Improving the Accessibility of VR Gaming. 24-25 - Youngho Lee
, Choonsung Shin, Alexander Plopski, Yuta Itoh
, Thammathip Piumsomboon
, Arindam Dey
, Gun A. Lee
, Seungwon Kim
, Mark Billinghurst
:
Estimating Gaze Depth Using Multi-Layer Perceptron. 26-29 - Taishi Yamamoto, Hiroto Aida, Daisuke Yamashita, Yusuke Honda, Mitsunori Miki:
E-Book Browsing Method by Augmented Reality Considering Paper Shape. 30-33
Session 5: Invited Papers
- Jason Orlosky
:
Toward Parallel Consciousness: Classifying User State to Improve Augmentation Relevance. 34-37 - Thammathip Piumsomboon
, Youngho Lee
, Gun A. Lee
, Arindam Dey
, Mark Billinghurst
:
Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. 38-41 - Kai Kunze:
Open Smart Eyewear: From Sensing to Human Amplification and Scaffolding Technologies. 42-43

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