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ISMAR-MASH'D 2015: Fukuoka, Japan
- Julian Stadon, Ian Gwilt, Carl H. Smith:
2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2015, Fukuoka, Japan, September 29 - October 3, 2015. IEEE 2015, ISBN 978-1-4673-9628-8
Session: Meaning
- Jia Zhang, Tzu-Chien Liu, Yao-Ting Sung, Kuo-En Chang:
Using Augmented Reality to Promote Homogeneity in Learning Achievement. 1-5 - Tilanka Chandrasekera, So-Yeon Yoon:
The Effect of Tangible User Interfaces on Cognitive Load in the Creative Design Process. 6-8 - Gurjot Singh, Doug A. Bowman, David Hicks, David Cline, J. Todd Ogle, Aaron Johnson, Rosemary Zlokas, Thomas W. Tucker, Eric D. Ragan:
CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning. 9-14 - Ching-Hu Lu:
IoT-enhanced and Bidirectionally Interactive Information Visualization for Context-Aware Home Energy Savings. 15-20
Session: Materiality
- Nicola Liberati:
Augmented "Ouch!". How to Create Intersubjective Augmented Objects into Which We can Bump. 21-26 - Hugh Davies:
The Paranoid Interface. 27-29 - Anna Nazo:
Can Reconstruction of the Human Body Reveal a New Transition Phase for the Human Species into a Yet to be Known Living Form? Posthumanism: Future Biomorphic Transformations and Sculptural Reconstruction of the Human Body. 30-33
Session: Media
- Weiquan Lu, Mandi Jieying Lee, Teong Leong Chuah, Chun Kit Lee, Zheng Yi Lim, Ellen Yi-Luen Do:
WildAR: Creating a Networked AR System for "In-the-Wild" Studies. 34-39 - Hyerim Park, Woontack Woo:
Metadata Design for Location-Based Film Experience in Augmented Places. 40-45 - Kazuya G. Kobayashi, Akira Moriwaki, Chiaki Shimada, Katsutoshi Ootsubo:
Handling, Addition and Snipping Human Interface: HASHI. 46-50
MASH'D Posters
- Yasuhiro Suzuki, Rieko Suzuki:
A Novel Haptic Vibration Media and Its Application. 51-52 - Joung-Huem Kwon, Sang-Hun Nam, Ki-Won Yeom, Bum-Jae You:
The Use of Shadows on Real Floor as a Depth Correction of Stereoscopically Visualized Virtual Objects. 53-54 - Jinwoo Park, Sungeun An, Woontack Woo:
Light Detecting 3D User Interface-Equipped System for Mixed and Augmented Reality Games. 55-56 - Paul Dezentje, Marina-Anca Cidotã, Rory M. S. Clifford, Stephan G. Lukosch, Paulina J. M. Bank, Heide K. Lukosch:
Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. 57-58 - San Günes, Okan Sanli, Ovgu Ozturk Ergun:
Augmented Reality Tool for Markerless Virtual Try-on around Human Arm. 59-60
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