default search action
12th INTETAIN 2020: Virtual Event
- Navid Shaghaghi, Fabrizio Lamberti, Brian Beams, Reza Shariatmadari, Ahmed Amer:
Intelligent Technologies for Interactive Entertainment - 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 377, Springer 2021, ISBN 978-3-030-76425-8
Big Ideas and Ethics
- Juan Chacon Quintero, Hisa Martinez Nimi:
Designing Serious Games for the Mitigation of the Impact of Massive Shootings in a Mexican Environment. 3-14 - Erick Jose Ramirez, Jocelyn Tan, Miles Elliott, Mohit Gandhi, Lia Petronio:
An Ethical Code for Commercial VR/AR Applications. 15-24 - Maria Joseph Israel, Mark Graves, Ahmed Amer:
On Trusting a Cyber Librarian: How Rethinking Underlying Data Storage Infrastructure Can Mitigate Risksof Automation. 25-42 - Maria Joseph Israel, Navid Shaghaghi, Ahmed Amer:
ToDI: A Taxonomy of Derived Indices. 43-61
Haptics, IoT, and Audio
- Ken Iiyoshi, Ruth Ghidey Gebremedhin, Vineet Gokhale, Mohamad A. Eid:
Plug-and-Play Haptic Interaction for Tactile Internet Based on WebRTC. 65-81 - Navid Shaghaghi, Yu Yang Chee, Jesse Mayer, Alissa LaFerriere:
SwingBeats: An IoT Haptic Feedback Ankle Bracelet (HFAB) for Dance Education. 82-101 - Olivia De Ruyck, Peter Conradie, Lieven De Marez, Jelle Saldien:
Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities. 102-117 - Archelaos Vasileiou, João André Mafra Tenera, Emmanouil Papageorgiou, George Palamas:
GrainSynth: A Generative Synthesis Tool Based on Spatial Interpretations of Sound Samples. 118-130 - Riccardo Russo, Francesco Bigoni, George Palamas:
Modeling Audio Distortion Effects with Autoencoder Neural Networks. 131-141
Industry and Government
- Christopher Cassion, Yuhang Qian, Constant Bossou, Margareta Ackerman:
Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising. 145-164 - Navid Shaghaghi, Zuyan Huang, Hithesh Sekhar Bathala, Connor Azzarello, Anthony Chen, Colleen V. Chien:
A Tool for Narrowing the Second Chance Gap. 165-174
Machine Learning, Education and Training
- Filippo Gabriele Pratticò, Francisco Navarro Merino, Fabrizio Lamberti:
Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems? 177-190 - Kristián Kovalský, George Palamas:
Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car. 191-206 - Edoardo Battegazzorre, Andrea Bottino, Fabrizio Lamberti:
Training Medical Communication Skills with Virtual Patients: Literature Review and Directions for Future Research. 207-226
XR and HCI
- Yu Liu, Ulrike Spierling, Linda Rau, Ralf Dörner:
Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours. 229-242 - Chyanna Wee, Kian Meng Yap:
Design and Analysis of a Virtual Reality Game to Address Issues in Introductory Programming Learning. 243-254 - Mason Smith, André Thomas, Kerrigan Gibbs, Christopher Morrison:
Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training. 255-266 - Julia A. Scott, Max Sims:
Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming. 267-281 - Madeline Golliver, Brian Beams, Navid Shaghaghi:
KeyLight: VR System for Stage Lighting. 282-296
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.