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8th GAS@ICSE 2024: Lisbon, Portugal
- 8th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024. IEEE 2024, ISBN 979-8-4007-0561-8
- Joan Arnedo-Moreno, Kendra M. L. Cooper, Thorsten Händler, Dayi Lin:
Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024). vii-viii - Vincent Mastain, Fábio Petrillo:
A Behavior-Driven Development and Reinforcement Learning Approach for Videogame Automated Testing. 1-8 - Damian Kutzias, Sebastian von Mammen:
Handling Interfaces for the Procedural Generation of Complete Buildings. 9-14 - Riccardo Coppola, Tommaso Fulcini, Serenella Manzi, Francesco Strada:
How to Measure Game Testing: A Survey of Coverage Metrics. 15-19 - Wajdi Aljedaani, Anwar Ghammam, Mohamed Wiem Mkaouer, Marouane Kessentini:
From Boring to Boarding: Transforming Refactoring Education with Game-Based Learning. 20-27 - Carlos Pinto Gomez, Fábio Petrillo:
Improving Bug Reproduction Through Game Engine State Analysis. 28-35 - Llewellyn Forward, Io Limmer, Joseph Hallett, Dan Page:
Super Mario in the Pernicious Kingdoms Classifying Glitches in Old Games. 36-43 - Kathleen Strodick, Tim Schattkowsky:
Visual Scripting in Unity: A Comparative Analysis of Existing Frameworks. 44-49 - Jyothsna Priya Kattakinda, Sachin Dhananjaya, Samuel Mojzis, Amine Nadif, Mattheus Hanna, Radu Apsan, Ivano Malavolta:
Towards Understanding the Energy Consumption of Virtual Reality Applications in Gaming, Education, and Entertainment. 50-57
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