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ICGI 2023: Tomar, Portugal
- International Conference on Graphics and Interaction, ICGI 2023, Tomar, Portugal, November 2-3, 2023. IEEE 2023, ISBN 979-8-3503-5817-9
- Nuno Verdelho Trindade, Pedro Leitão, Daniel Gonçalves, Sérgio Oliveira, Alfredo Ferreira:
Immersive Situated Analysis of Dams' Behavior. 1-8 - Roberto Ribeiro, Nuno Rodrigues, António Pereira:
Playtest Reincarnation: Solution to Acquire and Visualize Gameplay and Observation Spatiotemporal Data. 1-8 - Francisca Laureano, Leonor Portugal Da Fonseca, Paula Alexandra Silva:
Enhancing Telerehabilitation Through Gamification: Usability and User Experience Evaluation. 1-8 - Somayeh Shahrabadi, José Rodrigues, Iara Margolis, Luis Evangelista, Nuno J. Sousa, Emanuel Sousa, Miguel Ángel Guevara-López, Luís Gonzaga Magalhães, Emanuel Peres, Telmo Adão:
Digital Tools for Aircraft Maintenance: Prototyping Location-Aware AOI for Engine Assessment and Cable Routing Solutions. 1-11 - Eric Solcan, Rui Nóbrega, Nuno Correia:
Digital Heritage Collections and Museums: 3D Interaction and Visualization Techniques. 1-9 - Leonor Portugal Da Fonseca, Paula Alexandra Silva:
Co-Design Process of an Application for Rhythmic Gymnastics with PICTIVE. 1-8 - Bruna Leitão, Carlos Costa, Alexandrino Gonçalves, Anabela Marto:
Defend Your Castle - A Mobile Augmented Reality Multiplayer Game. 1-7 - Diogo Francisco, Ana Cruz, Nuno Rodrigues, Alexandrino Gonçalves, Roberto Ribeiro:
Augmented Reality and Digital Twin for Mineral Industry. 1-8 - Guilherme Gonçalves, Cláudio Gonçalves, Paulo Rodrigues, Luís Barbosa, Vítor Filipe, Miguel Melo, Maximino Bessa:
Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction. 1-8 - Carlos Lousada, Daniel Mendes, Rui Rodrigues:
Exploring Pseudo-Haptics for Object Compliance in Virtual Reality. 1-8 - Daniel Matias, Bruno Patrão, Paulo Menezes:
Assessing Presence in an Improved Exposure Therapy AR Application. 1-7 - Rui Machado, Ricardo Rodrigues, Luís Neto, Luís Barbosa, Maximino Bessa, Miguel Melo:
Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study. 1-8 - Guilherme Gonçalves, Miguel Melo, Bruno Peixoto, Luís Barbosa, Maximino Bessa:
Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization. 1-8 - Miguel L. Pereira, Daniel Vieira, David Ferreira, Rodrigo F. Calhau, Paulo Menezes:
UCInvaders: Reusing a Game to Promote Physical Activity Among College Students. 1-8
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