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HCI 2024: Washington, DC, USA - Volume 66
- Jessie Y. C. Chen, Gino Fragomeni, Norbert A. Streitz, Shin'ichi Konomi, Xiaowen Fang:
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV. Lecture Notes in Computer Science 15377, Springer 2025, ISBN 978-3-031-76811-8
Virtual Experiences in XR and the Metaverse
- Geovana Amorim Abensur, Agustín Alejandro Ortiz Díaz, Sergio Cleger Tamayo, Delrick Nunes De Oliveira:
Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time. 3-19 - Dibyendu Brinto Bose, Brendan David-John, Chris Brown:
Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges. 20-33 - Yunlu Ding, Hualin Zhang, Jiaxin Zhang:
Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance. 34-45 - Ryusei Fukuda, Naomi Kuwata, Daiji Kobayashi:
Improving Virtual Workspaces Based on Sense of Embodiment. 46-57 - Yuri Inhamuns, Fernanda Pimentel, Marcos Silbermann:
Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments. 58-68 - Ao Jiang, Jinglin Zhang, Yan Zhao, Hao Fan, Kun Yu, Haihai Zhou:
Influence of Color on Asthenopia of VR Based on Real-Time Teleoperating Lunar Rover. 69-78 - Aaron P. Jones, Michael C. Trumbo, Andrew Mcfarland, Allen Bagwell, Bradley M. Robert, Aundre J. Marzulli, Stephanie M. Roldan, David A. Band:
Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario. 79-98 - Xiaozhan Liang, Xiaona Ma:
Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction. 99-116 - Ming-Huang Lin, Yun-Wen Lee, Yu-Cheng Lin, Hao-Xuan Lu:
Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling. 117-132 - Matthew D. Marraffino, Kristen M. Schmidt, Allison E. Garibaldi, Nicholas W. Fraulini:
Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment. 133-145 - Amadeu Quelhas Martins, Paulo Ferrajão, Bianca Revés, Nuno Torres:
Towards a VR Environment for Desensitization of Ecological Anxiety. 146-158 - Fahim Arsad Nafis, Alexander Rose, Simon Su, Songqing Chen, Bo Han:
Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts. 159-181 - Mana Nakai, Misuzu Hasegawa, Daiji Kobayashi:
The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World. 182-192 - Krishna Kumar Radhakrishnan, Ravi Poovaiah:
Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs. 193-203 - Haruki Ueshima, Tania Giovannetti, Hayato Ohwada, Takehiko Yamaguchi:
Effects of Basic Movement Characteristics and Cognitive Load on Performance Indicators in VR-IADLs. 204-223 - Ruoyu Yang, Ruiqing Ma, Min Hua:
Factors Influencing the Purchase Intention of Consumer VR All-In-One Headsets. 224-243 - Liuchuan Yu, Bo Han, Songqing Chen, Lap-Fai Yu:
HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System. 244-264 - Zeyu Zhou, Lingjing Liu, Yidan Cong:
Conceptual Design Ease of Use MR-PACS. 265-282
Playing Experiences
- Fatima Badmos, Emma Murphy, Michael Ward, Mayank Parmar, Paula Kelly, Damon Berry:
Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies Through Location-Based Games. 285-295 - Jing Cao, Gang Zhao, Siming Li, Jingting Sun, Zhiqiang Wu:
Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data. 296-310 - Khaldoon Dhou:
Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters. 311-321 - Carlos Manuel Figueiredo, Sofia M. Santos:
Storytelling, Worlds and Game Design: Viewer Experience and Interaction in "Sky, Children of the Light". 322-340 - Nandhini Giri:
A Review of Cultural Impact on Children's Play Perception and Digital Games. 341-351 - George Margetis, Eirini Sykianaki, Ioannis Chatzakis, Emmanouil Adamakis, Stavroula Ntoa, Konstantinos C. Apostolakis, Ioannis Markopoulos, Constantine Stephanidis:
Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study. 352-372 - Andriani Piki, Iraklis Tchanturia, Nicos Kasenides, Nearchos Paspallis, Susana Leal:
SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals. 373-392 - Hermann Prossinger, Daniel Ríha, Violetta Prossinger-Beck, Silvia Boschetti, Jakub Binter:
Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline. 393-403 - João Braga Santos, Eulerson Rodrigues, Ernesto Filgueiras, Flávio Almeida:
UBI Journey: A Tool Against University Student Social Isolation. 404-415 - Limeng Wang, Yian Wang, Zhongyuan Fan, Yutong Guo, Jingya Li, Yuan Yao:
Rhythmic Galaxy: A New Metaverse Concert Empowering Players Through Co-design. 416-428 - Yuanyuan Xu, Xinyang Shan, Yin-Shan Lin, Jinyin Wang:
AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching. 429-446
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