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HCI 2023: Copenhagen, Denmark - Volume 14
- Pei-Luen Patrick Rau:
Cross-Cultural Design - 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III. Lecture Notes in Computer Science 14024, Springer 2023, ISBN 978-3-031-35945-3
Cross-Cultural Design in Arts and Creative Industries
- Luoyu Chen, Jun Chen:
A Study on the Emotional Awareness of Lacquer Art Dyeing Applied to Fan. 3-12 - Bin Chen:
Viewer's Perceptual Difference in NFT Aesthetics - A Case Study of Popular NFT Avatars (PFPs) at the Opensea. 13-24 - Ping-Hua Lee, Pin-Hsuan Chen, Dian Yu, Pei-Luen Patrick Rau:
Preferences for Chinese TV Dramas and Purchase Intentions of Southeast Asian Audiences. 25-37 - Ping-Hua Lee, Pin-Hsuan Chen, Dian Yu, Pei-Luen Patrick Rau:
Analysis of Perceived Preferences and National Images for Chinese TV Dramas in Southeast Asia. 38-49 - Weilong Wu, YuLin Chen, Xia Du:
The Application of Cross-Cultural Context Fusion Virtual Reality Technology in the Course of Film Art Creation. 50-60 - Weilong Wu, Jiaqing Lin, Zhiling Jiazeng:
An Innovative Study on the Integration of Cross-Cultural Virtual Reality Technology in Art Practice Courses. 61-72 - Xi Xu, Shuguang Xu:
A Study of Young Art Creators' Perceptions of Chinese Sex Symbolic Art. 73-82
Cross-Cultural Design in Cultural Heritage
- Shu-Hua Chang:
Creative Tourist Behaviors During the COVID-19 Pandemic. 85-98 - Jun Chen, Luoyu Chen:
A Study on the Influence of Converting Cultural Elements into Pattern Design and Cultural Cognition. 99-111 - Zhen-Yu Chen, Yen Hsu:
Kansei Marketing Strategies for Cultural and Creative Products. 112-128 - Yifan Ding, Chilong Lin:
A Study on the Model of Experience Activities in Wineries. 129-140 - Lijuan Guo, Yingying Hang, Jun Wu:
A Study on the Differences of Consumers' Emotional Experience of Cultural Creative Products in the Palace Museum of Beijing. 141-151 - Jiayi Xu, Lei Yang, Meng Guo, Fei Gao, Yujian Yin:
Immersive Museum: Design and Develop an Interactive Virtual Museum Experience. 152-161 - Jianing You, Gao Lin:
A New Style of Meta-Cosmic Cultural Interaction: "Light Up" National Digital Museum. 162-176 - Hongwei Zhang, Jing Wang:
The Aesthetic Education of Traditional Chinese Mending Embroidery Technology in the Spread of Costume Culture. 177-185
Cross-Cultural Design in Immersive and Inclusive Learning Environments
- Du Ao, Weilong Wu, Xiaohua Guo:
Immersion and Intersectionality - Virtual Reality in Cross Cultural Art Exhibition Courses. 189-200 - Chang-Wei Chang:
Preliminary Research on the Design of the Evaluation Ruler for the Judge of the Higher Education CIE (Creativity, Innovation and Entrepreneurship) Competition. 201-214 - Gerald Kennedy:
Impact of Synchronous and Asynchronous Learning Approach: A Comparative Study of Graphic Design Students in a Developing Country (Botswana) Verses a Developed Country (UK). 215-231 - Weijane Lin, Pei-Luo Hung, Hsiu-Ping Yueh:
Design of an AR Application to Support Students with CVD in Learning Chemistry. 232-240 - Hsuan Lin, Kuo-Liang Huang, Wei Lin:
A Preliminary Study on Primary School Teachers' User Experiences in Distance Learning. 241-254 - Weijane Lin, Koji Masumoto, Koh Kakusho, Hsiu-Ping Yueh:
How Scientific Illustration and Photography Aid Learners' Reading - Evidence from Eye Movements. 255-264 - Jingyuan Shi, Weilong Wu, Lin Yu, Wu Wei:
Effects of VR Technology in the Cross-Cultural Theatre Design Course. 265-277 - Yilin Wang:
Social Innovation in Design Education: The Emergence and Evolution of Design Academic Programs. 278-290 - Weilong Wu, Ya Liu, Lin Yu, Wu Wei:
Analysis of the Effect of Applying VR Technology in Cross-Cultural Art Course. 291-302 - Cai Xia:
Research on STEAM Maker Education Mode to Improve Children's Innovation Ability in Shenzhen. 303-312 - Liang Yin:
Exploring Design Factors of Teaching Aids in Design Based Learning. 313-325 - Tianyi Yuan, Zhecheng Wang, Pei-Luen Patrick Rau:
Design of Intelligent Real-Time Feedback System in Online Classroom. 326-335
Cross-Cultural Health and Wellness Design
- Jiaru Chen, Jun Wu:
Research on the Digital Memory Retention Service System for the Elderly-A Case Study of East China. 339-353 - Mei-Hsiang Chen, Si Wai Mak, Lan-Ling Huang:
A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke. 354-365 - Yu-Ting Chen, Yi-Hsing Han, Shih-Hsien Hsu:
The Effects of Ephemeral Social Media on COVID-19 Prevention Measures. 366-379 - Wen-Ko Chiou, Szu-Erh Hsu, Chao Liu, Hao Chen, Po-Chen Shen:
The Concept and Item Selection of the Flow Ergonomics Scale 45 (FES-45): A Study on the Compassionate Meditation of Flight Attendants. 380-391 - Ying-Chao Cui, Meng-Xi Chen:
Discussion on the Usability of Inquiry Function Interface of Online Medical App. 392-401 - Szu-Erh Hsu, Hao Chen, Chao Liu, Po-Chen Shen, Wen-Ko Chiou:
Analysis and Validation of the Reliability and Validity of the Flow Ergonomics Scale (FES-45): Study on Mindfulness Meditation of Animation Employees. 402-412 - Yuhang Jiang, Qiwen Chen, Jingxuan Ren, Zhining Song:
Empirical Research on User Stickiness of Fitness Application Based on the Theory of Continuous Use of Information System - Take Keep as an Example. 413-431 - Ting Jiang, Zheng Zhang, Changhua Jiang, Hao Li, Teng Zhang, Zhen Zhang, Xiang Xu, Yueqi An, Weifeng Gao, Chunhui Wang, Jianwei Niu:
Modeling and Verification of the Biomechanical Characteristics of Human Upper Limb Muscles. 432-444 - Hao Li, Weifeng Gao, Changhua Jiang, Shoupeng Huang, Teng Zhang, Zhen Zhang, Xiang Xu, Yueqi An, Zheng Zhang, Jianwei Niu, Chunhui Wang:
Modeling of Human Elbow Joint Force Based on MVT Test. 445-456 - Changlin Li, Jian He, Gaige Wang, Kuilong Liu, Changyuan Yang:
Position-Aware Tooth Segmentation and Numbering with Prior Knowledge Injected. 457-475 - Chao Liu, Zi-Qiong Shi, Jing-Wen Zhuo, Hao Chen, Wen-Ko Chiou:
Research on Short Video Health Communication in Medical and Health Institutions Under the Background of "Healthy 2030". 476-485 - Ta-Wei Lu, Mo-Li Yeh, Liang-Chun Lu:
A Flow Study on Virtual Reality Games to Help Autistic Youngsters with Healthy Activities. 486-504 - Wenzhe Luo, Jun Wu:
Research on Transformation and Redesign of Nucleic Acid Sampling Booths in Communities: A Case Study of Shenzhen Communities. 505-521 - Kanako Obata, Hirotada Ueda, Kei Shimonishi, Kazuaki Kondo, Yuichi Nakamura:
Reproduction of Internal States by Video-Stimulated Recall of Enjoyable Activities. 522-534 - Yunxiang Shi, Jingnan Zhang, Lanke Li, Wenbo Qu:
An Intervention Design Study for Mobile Phone Addiction in Sleep Scenarios. 535-545 - Xiao Song, Mingming Zong:
Research on the Application of Ceramic Art Therapy in University Students' Mental Health Education. 546-556 - Zijia Xu, Fucong Xu, Langyue Deng, Xinyue Guo, Yu-Chi Lee:
An Evaluation of Mindfulness Product Design Based on Using KANO Model. 557-570
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