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HCI 2022: Virtual Event - Volume 16
- Jessie Y. C. Chen, Gino Fragomeni:
Virtual, Augmented and Mixed Reality: Design and Development - 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Lecture Notes in Computer Science 13317, Springer 2022, ISBN 978-3-031-05938-4
Developing VAMR Environments
- Ahlem Assila, Amira Dhouib, Ziad Monla, Mourad Zghal:
Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Review. 3-19 - Rajiv Khadka, Mahesh Acharya, Daniel LaBrier, Mustafa Mashal:
Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using Immersive Environments. 20-33 - Wonwoo Lee, Jaewoong Lee, Deokho Kim, Gunill Lee, Byeongwook Yoo, Hwangpil Park, Sunghoon Yim, Taehyuk Kwon, Jiwon Jeong:
Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses. 34-44 - Daehee Park, Jeong Min Kim, Jingi Jung, Saemi Choi:
Method to Create a Metaverse Using Smartphone Data. 45-57 - Jose Luis Rubio-Tamayo, Manuel Gértrudix, Mario Barro:
Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content. 58-73 - Johannes Tümler, Alp Toprak, Baixuan Yan:
Multi-user Multi-platform xR Collaboration: System and Evaluation. 74-93 - Powen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda:
Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality. 94-112 - Powen Yao, Zhankai Ye, Michael Zyda:
Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality. 113-130 - Powen Yao, Shitong Shen, Michael Zyda:
Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings. 131-149
Evaluating VAMR Environments
- Aaron Cecil-Xavier, Avinash Gupta, Shelia Kennison, Miguel Pirela-Cruz:
Effect of Personality Traits and Stressor Inducers on Users' Cognitive Load During Interactions with VR Environments. 153-164 - Jessyca L. Derby, Barbara S. Chaparro:
The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist. 165-182 - Markus Jelonek, Lukas Trost, Thomas Herrmann:
A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments. 183-198 - Tanja Kojic, Maurizio Vergari, Sebastian Möller, Jan-Niklas Voigt-Antons:
Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. 199-211 - Matthew D. Marraffino, Cheryl I. Johnson, Allison E. Garibaldi:
Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for Everyone. 212-223 - Angela Odame, Johannes Tümler:
Is Off-the-Shelf VR Software Ready for Medical Teaching? 224-237 - Lisa Rebenitsch, Delaina Engle, Gabrielle A. Strouse, Isaac Egermier, Manasi Paste, Morgan Vagts:
Ease of Use and Preferences Across Virtual Reality Displays. 238-260 - Debadutta Subudhi, P. Balaji, Manivannan Muniyandi:
Objective Quantification of Circular Vection in Immersive Environments. 261-274 - Reiya Tamaki, Tatsuo Nakajima:
Are You There? A Study on Measuring Presence in Immersive Virtual Reality. 275-288
Gesture-Based, Haptic and Multimodal Interaction in VAMR
- Adrian Heinrich Hoppe, Florian van de Camp, Rainer Stiefelhagen:
Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers. 291-305 - Aasim Khurshid, Ricardo Grunitzki, Roberto Giordano Estrada Leyva, Fabiano Marinho, Bruno Matthaus Maia Souto Orlando:
Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience. 306-316 - Tonia Mielke, Fabian Joeres, Christian Hansen:
Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration. 317-328 - Hwangpil Park, Deokho Kim, Sunghoon Yim, Taehyuk Kwon, Jiwon Jeong, Wonwoo Lee, Jaewoong Lee, Byeongwook Yoo, Gunill Lee:
Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View. 329-337 - Chao Peng, Yangzi Dong, Lizhou Cao:
Real-Time Bimanual Interaction Across Virtual Workspaces. 338-356 - Emily Rickel, Kelly Harris, Erika Mandile, Anthony Pagliari, Jessyca L. Derby, Barbara S. Chaparro:
Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2. 357-368 - Alexander Schäfer, Gerd Reis, Didier Stricker:
Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality. 369-378 - Tian Yang, Powen Yao, Michael Zyda:
Flick Typing: A New VR Text Input System Based on Space Gestures. 379-392
Social, Emotional, Psychological and Persuasive Aspects in VAMR
- Vanessa Cui, Thomas Hughes-Roberts, Nick White:
A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR. 395-409 - Elham Ebrahimi, Dana Hajj, Matthew Jarrett, Anastasiya Ferrell, Linda Haddad, Marc Chelala:
Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation. 410-422 - Patrick Guilbaud, Carrie Sanders, Michael J. Hirsch, T. Christa Guilbaud:
Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review. 423-442 - José Gutiérrez-Maldonado, Mar Clua i Sánchez, Bruno Porras-Garcia, Marta Ferrer-García, Eduardo Serrano, Marta Carulla-Roig, Franck Meschberger-Annweiler, Mariarca Ascione:
Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm. 443-454 - Yang-Jing Huang, Han Han:
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibitions. 455-464 - Lasse Juel Larsen, Troels Deibjerg Kristensen, Bo Kampmann Walther, Gunver Majgaard:
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction. 465-484 - Maho Sasaki, Hirotake Ishii, Kimi Ueda, Hiroshi Shimoda:
Development of an Invisible Human Experience System Using Diminished Reality. 485-494 - Syed Hammad Hussain Shah, Ibrahim A. Hameed, Anniken Susanne Thoresen Karlsen, Mads Solberg:
Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles. 495-504 - Lingxuan Zhang, Feng Liu:
Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies. 505-518
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