default search action
Fun and Games 2012: Toulouse, France
- Katherine Isbister, Florian 'Floyd' Mueller, Regina Bernhaupt:
Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012. ACM 2012, ISBN 978-1-4503-1570-8 - Ana Vasconcelos, Paula Alexandra Silva, João Caseiro, Francisco Nunes, Luís F. Teixeira:
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform. 1-10 - Günter Wallner, Simone Kriglstein:
DOGeometry: teaching geometry through play. 11-18 - Veli-Matti Karhulahti:
Double fine adventure and the double hermeneutic videogame. 19-26 - Özge Samanci, Anuj Tewari:
Expanding the comics canvas: GPS comics. 27-34 - Fabio Varesano, Fabiana Vernero:
Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniors. 35-44 - Filip Lange-Nielsen, Xavier Vijay Lafont, Benjamin Cassar, Rilla Khaled:
Involving players earlier in the game design process using cultural probes. 45-54 - Luís Duarte, Luís Carriço:
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards. 55-63 - Jaime Carvalho, Luís Duarte, Luís Carriço:
Puzzle games: player strategies across different interaction modalities. 64-72 - Christiane Moser, Verena Fuchsberger, Manfred Tscheligi:
Rapid assessment of game experiences in public settings. 73-82 - Ramin Tadayon, Winslow Burleson, Ashish Amresh:
World of Golf: a socially relevant simulation game. 83-92 - Luís Duarte, Luís Carriço:
"Blue pill or red pill?": placebo effect and the outcome on physiological & player performance metrics. 93-96 - Cagdas "Chad" Toprak, Joshua Platt, Florian 'Floyd' Mueller:
Bubble Popper: considering body contact in games. 97-100 - Michael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner:
Control vs. complexity in games: comparing arousal in 2D game prototypes. 101-104 - Georgios Christou:
Exploring player perceptions that contribute to the appeal of World of Warcraft. 105-108 - Luc Geurts, Andy Van Woensel, Vero Vanden Abeele:
No sweat, no fun: large-gesture recognition for computer games. 109-112 - Nicole McMahon, Peta Wyeth, Daniel Johnson:
Personality and player types in Fallout New Vegas. 113-116 - Daniel Johnson, Peta Wyeth, Penny Sweetser, John A. Gardner:
Personality, genre and videogame play experience. 117-120
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.