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9. Graphics Hardware 1994
- Wolfgang Straßer:
EGGH94: Eurographics Workshop on Graphics Hardware 1994. The Eurographics Association 1994 - Graham Short:
The Multimedia Video Processor (MVP). 1-11 - Sjef ten Den:
IMAGINE - The IMAGe engINE. 12-22 - Matthew Regan, Ronald Pose:
Display Memory Access Issues and Anti-Aliasing with a Virtual Reality Graphics Controller. 23-27 - Toshiyuki Kawai, Masahiko Kami, Tadamasa Teranishi, Jun-ichi Abeki, Hironobu Ohnishi:
A Parallel Implementation of Bidirectional Ray Tracing on Transputer-based System. 28-35 - Alfons A. M. Kuijk, Edwin H. Blake, E. H. Steffens:
Experience with a Difference Engine for Graphics. 36-47 - D. Jackél, H. Rüsseler:
A Real Time Rendering System with Normal Vector Shading. 48-57 - Günter Knittel:
A Scalable Architecture for Volume Rendering. 58-69 - Hanspeter Pfister, Frank Wessels, Arie E. Kaufman:
Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering. 70-79 - Martin Margala, Nelson G. Durdle, V. James Raso, Doug L. Hill:
A 33MHz 16. Bit Gradient Calculator for Real-Time Volume Imaging. 80-85 - Scott Juskiw, Nelson G. Durdle:
Interactive Rendering of Volumetric Data Sets. 86-94 - Michael C. Doggett, Graham R. Hellestrand:
A hardware architecture for video rate smooth shading of Volume data. 95-102 - Thomas Günther, Christoph Poliwoda, Christof Reinhart, Jürgen Hesser, Reinhard Männer, Hans-Peter Meinzer, Hans Jürgen Baur:
VIRIM: A Massively Parallel Processor for Real-Time Volume Visualization in Medicine. 103-108 - Utz Osterfeld, Hans-Josef Ackermann:
Integration of Live Video and Computer Graphics for Video Effect Generation. 109-114 - Simon F. Pearce, Mike C. Bassett, Graham J. Dunnett, Paul F. Lister:
The Sussex Multimedia Frame Buffer. 115-123
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