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GHITALY@CHItaly 2017: Rome, Italy
- Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017. CEUR Workshop Proceedings 1956, CEUR-WS.org 2017 - Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly 2017: Game-Computer Interaction in Research.
Session 1: Game Design and Player Experience
- Björn Strååt, Harko Verhagen:
Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes. - Alan D. A. Mattiassi:
Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and Models. - Ilaria Mariani, Davide Spallazzo:
Interactive Players. LBMGs from a Design Perspective. - Marco Begolo, Sebastiano Valle, Marco Zanella, Armir Bujari, Ombretta Gaggi, Claudio Enrico Palazzi:
Implementation and Evaluation of a Multiplayer Pong Game. - Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini:
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms.
Session 2: Applied Games and Gamification
- Ombretta Gaggi, Nicola Favaro:
Euphoni: A System to Support Speech Therapy. - Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen:
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. - Antonio Origlia, Piero Cosi, Antonio Rodà, Claudio Zmarich:
A Dialogue-based Software Architecture for Gamified Discrimination Tests. - Daniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi, David Bell:
Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play. - Antonio Origlia, Dario Di Mauro, Maria Laura Chiacchio, Francesco Cutugno:
Establishing a Theoretical Background for a Museum-centric Entertainment System.
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