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17th Audio Mostly Conference 2022: St. Pölten, Austria
- AM '22: AudioMostly 2022, St. Pölten, Austria, September 6 - 9, 2022. ACM 2022, ISBN 978-1-4503-9701-8
Chapter 1: Audio Augmentation & Sonification
- Woohun Joo:
Graphic-to-Sound Sonification for Visual and Auditory Communication Design. 1-6 - Katharina Groß-Vogt, Iason Svoronos-Kanavas, Marian Weger, Clemes Amon:
The Augmented Floor - Assessing Auditory Augmentation. 7-14 - Marian Weger, Iason Svoronos-Kanavas, Robert Höldrich:
Schrödinger's box: an artifact to study the limits of plausibility in auditory augmentations. 15-23 - Tim Ziemer, Holger Schultheis:
Both Rudimentary Visualization and Prototypical Sonification can Serve as a Benchmark to Evaluate New Sonification Designs. 24-31 - Toros Senan, Alessandro Corbetta, Bart Hengeveld:
Towards Sound-based Crowd Management: Investigating Sonification for Pedestrian Steering. 32-35 - Riccardo Bona, Davide Fantini, Giorgio Presti, Marco Tiraboschi, Juan Isaac Engel Alonso-Martinez, Federico Avanzini:
Automatic Parameters Tuning of Late Reverberation Algorithms for Audio Augmented Reality. 36-43 - Eric Larrieux, Stella Speziali:
Augmented Objects as Portals into Virtual Worlds: Using Audio to Create Immersive Experiences in Extended Realities. 44-51
Chapter 2: Sound & Music Perception
- Kai Tuuri, Oskari Koskela, Jukka Vahlo:
In Pursuit of Measuring Pre-reflective Music Listening Experiences. 52-58 - Jonathan Pigrem, Andrew P. McPherson, Nick Bryan-Kinns, Robert H. Jack:
Sound -> Object -> Gesture: Physical Affordances of Virtual Materials. 59-66 - Mark Grimshaw-Aagaard, Brian Bemman:
An Exploratory Study on Ultrasound Presence in Urban Spaces. 67-73 - Kat Agres, Ting Yuan Tay, Marcus T. Pearce:
Comparing Musicians and Non-musicians' Expectations in Music and Vision. 74-79 - Matthias Frank, Djordje Perinovic:
Matching auditory and visual room size, distance, and source orientation in virtual reality. 80-83 - Cornelius Poepel, Katja Finger, Nils Peters, Bernd Edler:
Exploring a Long-term Dataset of Nature Reserve Ambisonics Recordings. 84-87 - Stine S. Johansen, Rune Møberg Jacobsen, Mikael B. Skov, Jesper Kjeldskov:
Contextual and Informational Aspects of Sound Zone Visualisations. 88-91 - Holy Lovenia, Dessi Puji Lestari, Rita Frieske:
What Did I Just Hear? Detecting Pornographic Sounds in Adult Videos Using Neural Networks. 92-95 - Maria von Hösslin, Cornelius Pöpel:
An Investigation into the State of Mind of Recipients when Listening to a Nature Soundscape in Virtual Reality. 96-99
Chapter 3: Sound & Music Creation
- César de Almeida Braga, Cesar Adriano Traldi:
Harmonic Anamorphism in an Interactive Improvisation: A live looping technique using DAW Reaper to combine timelines and phase-shifting in popular piano music. 100-104 - Federico Martusciello:
The reality of the reproduction. Aesthetics of a "conscious" approach to sound design in the soundscape composition: a case study. 105-112 - Stuart Cunningham, Iain Peter McGregor:
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. 113-120 - Michael Krzyzaniak:
How to build pipe organ robots. 121-128 - Stefano Delle Monache, Doudou Jia, Daan Kamphuis, Elif Özcan:
Exploring profiling and personalisation in sleep music design: towards conceptualising musical sleep aids for hospital use. 129-136 - Lucas Samaruga, Pablo Riera:
A port of the SuperCollider's class library to Python. 137-142 - Dongho Kwak, Michael J. Krzyzaniak, Anne Danielsen, Alexander Refsum Jensenius:
A mini acoustic chamber for small-scale sound experiments. 143-146 - Mari Lesteberg, Alexander Refsum Jensenius:
MICRO and MACRO - Developing New Accessible Musicking Technologies. 147-150 - Florian Goeschke:
The iOSCahedron: developing a hybrid Spatialization Instrument. 151-154 - Tyler Howard McIntosh, Jonathan Weinel, Stuart Cunningham:
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. 155-158 - Ludwig Zeller, Hannes Barfuss:
OpenSoundLab - A virtual sound laboratory for the arts. 159-162
Chapter 4: Interaction & Education
- Celia Moosbrugger, Katharina Groß-Vogt, Marian Weger:
Real-time Button Display and Chord Verification - an Interactive Learning App for the Diatonic Accordion. 163-170 - Mariana Seiça, Licínio Roque, Pedro Martins, F. Amílcar Cardoso:
An Illustrative Design Case of Systemic Sonification. 171-178 - Oliver Hödl, Albert Rafetseder, Patricia Hu, Fares Kayali:
STEAM for non-novice STEM students with Digital Musical Instruments. 179-186 - Toros Senan, Bart Hengeveld, Berry Eggen:
Sounding Obstacles for Social Distance Sonification. 187-194 - Lucas Temor, Zainab Husain, Peter Coppin:
A cross-modal UX design pedagogy for industrial design. 195-198 - Andreas Bergsland:
Dance phrase onsets and endings in an interactive dance study. 199-202
Chapter 5: International Workshop on the Internet of Sounds
- Matteo Sacchetto, Yuen Huang, Andrea Bianco, Cristina Rottondi:
Using Autoregressive Models for Real-Time Packet Loss Concealment in Networked Music Performance Applications. 203-210 - Davide Cocchiara, Luca Turchet:
Democratizing access to collaborative music making over the network using air instruments. 211-218 - Thomas Borgogno, Luca Turchet:
ImproScales: a self-tutoring web system for using scales in improvisations. 219-225 - Luca Turchet, Nicola Garau, Nicola Conci:
Networked Musical XR: where's the limit? A preliminary investigation on the joint use of point clouds and low-latency audio communication. 226-230 - Leonardo Gabrielli, Luca Turchet:
Towards a Sustainable Internet of Sounds. 231-238 - José Cadavid, Martin Bo Møller, Søren Bech, Toon van Waterschoot, Jan Østergaard:
Performance of Low Frequency Sound Zones Based on Truncated Room Impulse Responses. 239-245
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