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Asian CHI 2023: Online, Indonesia
- Eunice Sari, Masitah Ghazali, Adi B. Tedjasaputra:
Proceedings of the Asian HCI Symposium 2023, Asian CHI 2023, Online, Indonesia, 28 April 2023. ACM 2023 [contents] - Ellya Zulaikha
, Dita Andansari
, Hertina Susandari
:
Empathy-Driven Innovation: Analysis of Five User-Centered Design Thinking Case Studies. 1-6 - Mo Chen
, Jens Grossklags
:
E-government HCI in China: How Does the Government Communicate a New Regulation System to the Public? 7-14 - Junialdi Dwijaputra
, Diana Purwitasari
, Ellya Zulaikha
:
Identifying Gamification Project Challenges through Literature Review and Post-Mortem Documents. 15-21 - Ko Watanabe
, Hacer Kübra Kücük
, Sarah Gonzales
, Andrew Vargo
, Koichi Kise
, Shoya Ishimaru
:
Combining the Knowledge of Experienced Programmers to Extract Useful Web Resources for Solving Programming Tasks. 22-27 - Mikiya Kusunoki
, Haoran Xie
:
UX Study for Origami-Inspired Foldable Robotic Mechanisms. 28-34 - Khatriza Ahmad Saffian
, Noris Mohd Norowi
, Lili Nurliyana Abdullah
, Puteri Suhaiza Sulaiman
, Ahmad Faudzi Musib
:
Playing the Malay Gamelan Bonang in the Air: A Pilot Study. 35-40 - Shi Hui Ng
, Lay-Ki Soon
, Tin Tin Su
:
Emotion-Aware Chatbot with Cultural Adaptation for Mitigating Work-Related Stress. 41-50 - Masyura Ahmad Faudzi
, Zaihisma Che Cob
, Sharul Azim Sharudin
, Ridha Omar
, Masitah Ghazali
:
The Effects of User Interface Design for Mobile Learning Application on Learner's Extraneous Cognitive Load: A Conceptual Framework. 51-57 - Rgee Wharlo Gallega
, Yasuyuki Sumi
:
Towards a Co-creative System for Creating, Suggesting, and Assessing Material Textures for 3D Renderings During Design Reviews in Industrial Design. 58-62 - Frensen Salim
, Sunjun Kim
:
Understanding Gamification Behavior in Indonesian's E-commerce Applications: A Qualitative Study of University Students. 63-69 - Ayumi Ichikawa
, Keiichi Ihara
, Ikkaku Kawaguchi
:
Investigation of How Animal Avatar Affects Users' Self-Disclosure and Subjective Responses in One-on-One Interactions in VR Space. 70-75 - Masitah Ghazali
, Miftach Chairuna Sara Artha, Nur Zuraifah, Syazrah Othman:
A Study on User Interface Design in Learning Arabic Alphabets for Dyslexic Children. 76-83 - Bektur Ryskeldiev
, Mariko Kobayashi
, Kentaro Teramoto
, Koki Kusano
:
Towards Immersive Inclusivity for C2C: How Immersive Multimodal Interactions Can Make Online Customer-to-Customer Shopping More Inclusive. 84-88 - Rizky Rizky
, Ellya Zulaikha
, Diana Purwitasari
:
Educational Game Quality Assessment Based on The User's Persona Profile: A Systematic Literature Review. 89-98
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