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New Perspectives in End-User Development 2017
- Fabio Paternò
, Volker Wulf
:
New Perspectives in End-User Development. Springer International Publishing 2017, ISBN 978-3-319-60290-5 - Brad A. Myers, Amy J. Ko, Chris Scaffidi, Stephen Oney, YoungSeok Yoon, Kerry Shih-Ping Chang, Mary Beth Kery, Toby Jia-Jun Li:
Making End User Development More Natural. 1-22 - Thomas Ludwig, Julian Dax, Volkmar Pipek, Volker Wulf
:
A Practice-Oriented Paradigm for End-User Development. 23-41 - Fabio Paternò
, Carmen Santoro:
A Design Space for End User Development in the Time of the Internet of Things. 43-59 - Gerhard Fischer, Daniela Fogli, Antonio Piccinno
:
Revisiting and Broadening the Meta-Design Framework for End-User Development. 61-97 - Carmelo Ardito
, Maria Francesca Costabile, Giuseppe Desolda, Maristella Matera:
A Three-Layer Meta-Design Model for Addressing Domain-Specific Customizations. 99-120 - Alan F. Blackwell:
End-User Developers - What Are They Like? 121-135 - Federico Cabitza
, Carla Simone:
Malleability in the Hands of End-Users. 137-163 - Yvonne Dittrich
, Johan Bolmsten, Jeanette Eriksson:
End User Development and Infrastructuring - Sustaining Organizational Innovation Capabilities. 165-206 - Daniel Tetteroo
, Panos Markopoulos:
EUD Survival "in the Wild": Evaluation Challenges for Field Deployments and How to Address Them. 207-229 - Margaret M. Burnett, Todd Kulesza, Alannah Oleson
, Shannon Ernst, Laura Beckwith, Jill Cao, William Jernigan, Valentina Grigoreanu:
Toward Theory-Based End-User Software Engineering. 231-268 - Clarisse Sieckenius de Souza
:
Semiotic Engineering: A Cohering Theory to Connect EUD with HCI, CMC and More. 269-305 - Christian Reuter, Marc-André Kaufhold, Thomas Ludwig:
End-User Development and Social Big Data - Towards Tailorable Situation Assessment with Social Media. 307-332 - Anders I. Mørch, Valentina Caruso, Melissa D. Hartley:
End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. 333-358 - Zeno Menestrina
, Antonella De Angeli:
End-User Development for Serious Games. 359-383 - Paloma Díaz
, Ignacio Aedo
, Andrea Bellucci:
Integrating End Users in Early Ideation and Prototyping: Lessons from an Experience in Augmenting Physical Objects. 385-411 - Stefano Valtolina, Barbara Rita Barricelli:
An End-User Development Framework to Support Quantified Self in Sport Teams. 413-432 - Iñigo Aldalur
, Marco Winckler, Oscar Díaz
, Philippe A. Palanque:
Web Augmentation as a Promising Technology for End User Development. 433-459
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