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Publication search results
found 17 matches
- 2021
- Faizan Ahmad, Zeeshan Ahmed, Sara Muneeb:
Effect of Gaming Mode Upon the Players' Cognitive Performance During Brain Games Play: An Exploratory Research. Int. J. Game Based Learn. 11(1): 67-76 (2021) - Omar Alawajee, Jonathan Delafield-Butt:
Minecraft in Education Benefits Learning and Social Engagement. Int. J. Game Based Learn. 11(4): 19-56 (2021) - Orit Avidov-Ungar, Merav Hayak:
Teacher Perception of the Adoption and Implementation of DGBL in Their Classroom Teaching: Adoption and Implementation of DGBL Among Teachers. Int. J. Game Based Learn. 11(1): 17-30 (2021) - José Ramón Calvo-Ferrer:
Effectiveness of Type of Feedback and Frequency on Digital Game-Based L2 Vocabulary Acquisition. Int. J. Game Based Learn. 11(3): 38-55 (2021) - Andie Tangonan Capinding:
Effect of Teams-Games Tournament (TGT) Strategy on Mathematics Achievement and Class Motivation of Grade 8 Students. Int. J. Game Based Learn. 11(3): 56-68 (2021) - Anik Das, Sumaiya Amin, Muhammad Ashad Kabir, Md. Sabir Hossain, Mohammad Mainul Islam:
FoodCalorie: A Mobile Game to Learn Daily Calorie Intake Standard. Int. J. Game Based Learn. 11(2): 61-81 (2021) - Mirela Gutica, Stephen Petrina:
Emotional Agents in Educational Game Design: Heroes of Math Island. Int. J. Game Based Learn. 11(4): 72-89 (2021) - Nabila Hamdaoui, Mohammed Khalidi Idrissi, Samir Bennani:
Learner Modeling in Educational Games Based on Fuzzy Logic and Gameplay Data. Int. J. Game Based Learn. 11(2): 38-60 (2021) - Caroline V. Katemba, Grace V. Sinuhaji:
Can ESA Method Through Quizizz Games Enhance Vocabulary Knowledge? Int. J. Game Based Learn. 11(3): 19-37 (2021) - Ke Li, Mark Peterson, Qiao Wang:
Using Community of Inquiry to Scaffold Language Learning in Out-of-School Gaming: A Case Study. Int. J. Game Based Learn. 11(1): 31-52 (2021) - Henry Wai-Hang Ling, Kenneth Ho-Him Tsang, Kenneth Sau-Yin Yu, Vincent Wan-Ping Lee, Johnny Chung-Yee Wong, Winnie Ka-Ying Ng, Icy Sun, Ngan Avis:
Use of LEGO® SERIOUS PLAY® and Other Working Approaches in Youth in Hong Kong. Int. J. Game Based Learn. 11(4): 1-18 (2021) - Irini Malegiannaki, Thanasis Daradoumis, Symeon Retalis:
Using a Story-Driven Board Game to Engage Students and Adults With Cultural Heritage. Int. J. Game Based Learn. 11(2): 1-19 (2021) - Ioannis Papadopoulos, Eirini Tenta:
Escape Rooms as a Collaborative Problem-Solving Environment. Int. J. Game Based Learn. 11(4): 57-71 (2021) - Harshada Patel, Madeline Hallewell:
Persona-Scenarios in Game Development: Communication Tensions Between Hearing Aid Users and Communication Partners. Int. J. Game Based Learn. 11(1): 1-16 (2021) - Tami Seifert, Yoav Gez:
Engaging Students Through Escape Games and a Play Environment During Recess. Int. J. Game Based Learn. 11(3): 1-18 (2021) - Anna Sendra, Natàlia Lozano-Monterrubio, Jordi Prades-Tena, Juan Luis Gonzalo-Iglesia:
Developing a Gameful Approach as a Tool for Innovation and Teaching Quality in Higher Education. Int. J. Game Based Learn. 11(1): 53-66 (2021) - Franck Taillandier, Alice Micolier, Gérard Sauce, Myriam Chaplain:
DOMEGO: A Board Game for Learning How to Manage a Construction Project. Int. J. Game Based Learn. 11(2): 20-37 (2021)
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