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Publication search results
found 23 matches
- 2013
- Sarah Fdili Alaoui, Frédéric Bevilacqua, Bertha Bermudez Pascual, Christian Jacquemin:
Dance interaction with physical model visuals based on movement qualities. Int. J. Arts Technol. 6(4): 357-387 (2013) - Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Video games in therapy: a therapist's perspective. Int. J. Arts Technol. 6(1): 106-122 (2013) - Alissa Nicole Antle, Greg J. Corness, Allen Bevans:
Balancing justice: comparing whole body and controller-based interaction for an abstract domain. Int. J. Arts Technol. 6(4): 388-409 (2013) - Gemma San Cornelio:
Objects and traces in space: connecting locative media with contemporary art. Int. J. Arts Technol. 6(2): 181-195 (2013) - Alexandre R. J. François, Isaac Schankler, Elaine Chew:
Mimi4x: an interactive audio-visual installation for high-level structural improvisation. Int. J. Arts Technol. 6(2): 138-151 (2013) - Frederik De Grove, Frederik Cornillie, Peter Mechant, Jan Van Looy:
Tapping into the field of foreign language learning games. Int. J. Arts Technol. 6(1): 44-60 (2013) - Wun-Ting Hsu, Wen-Shu Lai:
The dual roles of the spectator as active viewer and intended author in participatory database art. Int. J. Arts Technol. 6(2): 196-212 (2013) - Jiyoung Kang:
Revealing the nanoscale world: digital recreation of nanofibre images. Int. J. Arts Technol. 6(3): 286-296 (2013) - Beaumie Kim, Lynde Tan, Misong Kim:
The affordances of informant design in educational game development. Int. J. Arts Technol. 6(3): 215-228 (2013) - Juraj Kojs:
Virtual reality and sonic cyberspaces: augmentation, hybridisation and abstraction. Int. J. Arts Technol. 6(2): 167-180 (2013) - Frédérik Lesage:
The artist as user and designer. Int. J. Arts Technol. 6(2): 152-166 (2013) - Lian Loke, George Poonkhin Khut, Maggie Slattery, Catherine Truman, Lizzie Muller, Jonathan Duckworth:
Re-sensitising the body: interactive art and the Feldenkrais method. Int. J. Arts Technol. 6(4): 339-356 (2013) - Andrés Lucero, Juha Arrasvuori:
The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. Int. J. Arts Technol. 6(1): 22-43 (2013) - Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognising your self in virtual avatars. Int. J. Arts Technol. 6(1): 83-105 (2013) - Christian Mieves:
Distant toys, dissected bodies and reality TV: Luc Tuymans and painting in the age of ritual and new media. Int. J. Arts Technol. 6(3): 297-316 (2013) - Koos C. M. Nuijten, Anouk De Regt, Licia Calvi, Allerd Peeters:
Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos. Int. J. Arts Technol. 6(1): 5-21 (2013) - Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway:
Viking Ghost Hunt: creating engaging sound design for location-aware applications. Int. J. Arts Technol. 6(1): 61-82 (2013) - Alessandro Pollini:
Supporting intense physical interaction in technology-enhanced therapeutic play. Int. J. Arts Technol. 6(4): 320-338 (2013) - Shayryl Mae L. Ramos, Izza G. Legaspi, Joseph Anthony C. Sabal, Gerardo S. Doroja:
Mobile DaMath: a game for basic numeracy exercise. Int. J. Arts Technol. 6(3): 246-254 (2013) - Miriam Reitenbach, Dick van Dijk, Marieke Hochstenbach, Emilie Resink:
Exploring playful language education through co-creation with children. Int. J. Arts Technol. 6(3): 272-285 (2013) - Ju-Ling Shih, Yu-Jen Hsu, Yen-Jen Wang:
Rational emotive path: 3D game as the emotion analysis tool for counselling purposes. Int. J. Arts Technol. 6(3): 255-271 (2013) - Cara-Ann Simpson, Eva Cheng:
Noise cancellation: disrupting audio perception. Int. J. Arts Technol. 6(2): 123-137 (2013) - Eduardo Werneck, Maiga Chang:
A flash-based on-the-job training game. Int. J. Arts Technol. 6(3): 229-245 (2013)
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