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Publication search results
found 25 matches
- 2018
- Leigh Achterbosch, Charlynn Miller, Christopher Turville, Peter Vamplew:
Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games? Comput. Games J. 7(1): 43 (2018) - Umran Ali
:
An Architectural Approach to Level Design - ISBN-10: 1466585412, ISBN-13: 978-1466585416. Comput. Games J. 7(1): 39-41 (2018) - Mathew Arnold:
Inside the Loop: The Audio Functionality of Inside. Comput. Games J. 7(4): 203-211 (2018) - Henrik Engström
, Jenny Brusk, Patrik Erlandsson:
Prototyping Tools for Game Writers. Comput. Games J. 7(3): 153-172 (2018) - Melanie Fritsch:
Editorial. Comput. Games J. 7(4): 199-201 (2018) - Ian Hamilton
:
A Practitioner Reflection on Accessibility in Virtual Reality Environments. Comput. Games J. 7(2): 63-74 (2018) - Roy Hayes
, Peter A. Beling:
Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game. Comput. Games J. 7(1): 5-26 (2018) - Michael James Heron
:
The Things That Unite Us. Comput. Games J. 7(2): 45-47 (2018) - Michael James Heron
, Pauline Belford, Hayley Reid, Michael Crabb
:
Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility. Comput. Games J. 7(2): 75-95 (2018) - Michael James Heron
, Pauline Belford, Hayley Reid, Michael Crabb
:
Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games. Comput. Games J. 7(2): 97-114 (2018) - Stefan Höltgen
:
Play that Pokey Music: Computer Archeological Gaming with Vintage Sound Chips. Comput. Games J. 7(4): 213-230 (2018) - Andra Ivanescu
:
Beneath a Steel Sky: A Musical Characterisation of Class Structure. Comput. Games J. 7(4): 231-242 (2018) - Alastair Lansley, Peter Vamplew, Cameron Foale
, Philip Smith:
SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players. Comput. Games J. 7(2): 115-130 (2018) - Jessie Lim, Adrian Furnham:
Can Commercial Games Function as Intelligence Tests? A Pilot Study. Comput. Games J. 7(1): 27-37 (2018) - Barbara Lüneburg:
Between Art and Game: Performance Practice in the Gamified Audiovisual Artworks of GAPPP. Comput. Games J. 7(4): 243-260 (2018) - James Newman:
The Music of Microswitches: Preserving Videogame Sound - A Proposal. Comput. Games J. 7(4): 261-278 (2018) - Erik van Ooijen
:
The Killability of Fish in The Sims 3: Pets and Stardew Valley. Comput. Games J. 7(3): 173-180 (2018) - George Reid
:
Chiptune: The Ludomusical Shaping of Identity. Comput. Games J. 7(4): 279-290 (2018) - Tony Rosqvist
:
Decision Theory Based Model of Game Morality. Comput. Games J. 7(3): 181-192 (2018) - Peter A. Smith, Matt Dombrowski, Ryan Buyssens, Paul Barclay:
The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms. Comput. Games J. 7(2): 131-147 (2018) - Peter Smucker:
Gaming Sober, Playing Drunk: Sound Effects of Alcohol in Video Games. Comput. Games J. 7(4): 291-311 (2018) - Malcolm Sutherland:
"The Only Constant is Change": Preparing the Ground for tCGJ's Seventh Year. Comput. Games J. 7(1): 1-3 (2018) - John Sutherland:
20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017. Comput. Games J. 7(3): 149-152 (2018) - Malcolm Sutherland:
Time to Rethink: A Reflection on the First Five Years of The Computer Games Journal and the Challenges Facing It. Comput. Games J. 7(3): 193-197 (2018) - Amy Wilson, Michael Crabb
:
W3C Accessibility Guidelines for Mobile Games. Comput. Games J. 7(2): 49-61 (2018)
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retrieved on 2025-02-19 01:06 CET from data curated by the dblp team
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