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Publication search results
found 21 matches
- 2020
- Ryan Canales, Sophie Jörg:
Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality. MIG 2020: 4:1-4:6 - Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell:
Investigating perceptually based models to predict importance of facial blendshapes. MIG 2020: 2:1-2:6 - Yuzhu Dong, Andreas Aristidou, Ariel Shamir, Moshe Mahler, Eakta Jain:
Adult2child: Motion Style Transfer using CycleGANs. MIG 2020: 13:1-13:11 - Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic:
Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? MIG 2020: 1:1-1:6 - M. Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia:
Deep Integration of Physical Humanoid Control and Crowd Navigation. MIG 2020: 15:1-15:10 - Alberto Jovane, Amaury Louarn, Marc Christie:
Topology-aware Camera Control for Real-time Applications. MIG 2020: 19:1-19:10 - Aditya Viswanathan Kaliappan, Adam Wade Bargteil:
Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching. MIG 2020: 7:1-7:10 - Melissa Kremer, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos:
Watch Out! Modelling Pedestrians with Egocentric Distractions. MIG 2020: 12:1-12:10 - Yunchao Liu, Rocco Moretti, Bobby Bodenheimer, Jens Meiler:
Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists. MIG 2020: 20:1-20:19 - Phil Lopes, Nana Tian, Ronan Boulic:
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. MIG 2020: 3:1-3:10 - Amaury Louarn, Quentin Galvane, Fabrice Lamarche, Marc Christie:
An interactive staging-and-shooting solver for virtual cinematography. MIG 2020: 18:1-18:6 - Christian Murphy, Sudhir P. Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp:
Appearance Controlled Face Texture Generation for Video Game Characters. MIG 2020: 9:1-9:11 - Eric Nichols, Leo Gao, Randy Gomez:
Collaborative Storytelling with Large-scale Neural Language Models. MIG 2020: 17:1-17:10 - Daniele Reda, Tianxin Tao, Michiel van de Panne:
Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning. MIG 2020: 16:1-16:10 - Diogo Schaffer, André Antonitsch, Amyr B. Fortes Neto, Soraia Raupp Musse:
Towards Animating Virtual Humans in Flooded Environments. MIG 2020: 8:1-8:10 - Nicholas Sohre, Stephen J. Guy:
SPNets: Human-like Navigation Behaviors with Uncertain Goals. MIG 2020: 14:1-14:11 - Wouter van Toll, Cédric Braga, Barbara Solenthaler, Julien Pettré:
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. MIG 2020: 11:1-11:10 - Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia:
A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations. MIG 2020: 10:1-10:6 - Bohan Wang, Jernej Barbic:
CUDA Deformers for Model Reduction. MIG 2020: 5:1-5:10 - Nicholas J. Weidner, Theodore Kim, Shinjiro Sueda:
ConJac: Large Steps in Dynamic Simulation. MIG 2020: 6:1-6:8 - Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan:
MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. ACM 2020, ISBN 978-1-4503-8171-0 [contents]
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