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Publication search results
found 25 matches
- 2022
- Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan A. Meijer, Heide K. Lukosch:
Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13219, Springer 2022, ISBN 978-3-031-09958-8 [contents] - 2021
- Shoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo:
Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators. ISAGA 2021: 3-14 - M. Laura Angelini, Rut Muñíz:
Intercultural Dialogue Through Simulation and Virtual Exchange in Education. ISAGA 2021: 61-70 - Geertje Bekebrede, Carissa Champlin:
Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. ISAGA 2021: 115-123 - Meike Belter, Heide K. Lukosch:
Virtual Reality Games for Children with ADHD in Formal Education. ISAGA 2021: 211-220 - Malay Dhamelia, Girish Dalvi:
Pleasures in Games: Conceptual Analysis of Fun and Its Constructs. ISAGA 2021: 197-210 - Santosh Dhar, Upinder Dhar, Anand Rajavat:
Factors and Attributes of Team Players: A Study of Engineering Students in India. ISAGA 2021: 53-60 - Vinod Dumblekar, Jigyasu Dubey, Upinder Dhar:
Development of the Player Satisfaction Scale - A Factor Analytic Study. ISAGA 2021: 147-160 - Maria Freese, Simon Tiemersma, Alexander Verbraeck:
"Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety. ISAGA 2021: 124-133 - Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji:
Designing Business Game by Student-Teacher Collaboration. ISAGA 2021: 239-253 - Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg:
The Co-design of Educational Video Games. ISAGA 2021: 73-85 - Marcin Laczynski:
Social Economy: A Simulation Game in Model Social Enterprises. ISAGA 2021: 134-144 - Elyssebeth Leigh, Laurie L. Levesque:
Reframing the Boundaries of Experiential Education Using Cynefin Domains. ISAGA 2021: 86-100 - Pip Lyndon-James, Elyssebeth Leigh:
Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents. ISAGA 2021: 182-196 - Mieko Nakamura:
The Effects of Structured Instruction on Team Performance. ISAGA 2021: 15-27 - Uyen-Phuong Nguyen, Philip Hallinger:
Experimental Research: Simulations and Serious Games for Sustainability. ISAGA 2021: 101-114 - Helena Polman:
The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. ISAGA 2021: 171-181 - Harmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin:
Facilitated Tabletop Games in a Mediated Environment. ISAGA 2021: 28-41 - Bill Roungas, Lucía Herrero Álvarez, Sebastiaan A. Meijer:
Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. ISAGA 2021: 288-296 - Mizuho Sato, Hajime Mizuyama:
Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants. ISAGA 2021: 273-279 - Rajeev K. Shukla, Monica Sainy:
Effect of Learning Styles on Learning Experience in Marketing Management Game. ISAGA 2021: 161-170 - Micael Sousa:
Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. ISAGA 2021: 254-272 - Weronika Szatkowska, Marcin Wardaszko:
Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation. ISAGA 2021: 223-238 - Heini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage:
Facilitating Training Simulations for Health Emergency. ISAGA 2021: 42-52 - Vaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrón, Shoeib Faraji Abdolmaleki, J. Julio Fernández Rodríguez, Pastora Maria Bello Bugallo:
Natural Security Games in the Regenerative Economy: A Review. ISAGA 2021: 280-287
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