default search action
Search dblp
Full-text search
- > Home
Please enter a search query
- case-insensitive prefix search: default
e.g., sig matches "SIGIR" as well as "signal" - exact word search: append dollar sign ($) to word
e.g., graph$ matches "graph", but not "graphics" - boolean and: separate words by space
e.g., codd model - boolean or: connect words by pipe symbol (|)
e.g., graph|network
Update May 7, 2017: Please note that we had to disable the phrase search operator (.) and the boolean not operator (-) due to technical problems. For the time being, phrase search queries will yield regular prefix search result, and search terms preceded by a minus will be interpreted as regular (positive) search terms.
Author search results
no matches
Venue search results
no matches
Refine list
refine by author
- no options
- temporarily not available
refine by venue
- no options
- temporarily not available
refine by type
- no options
- temporarily not available
refine by access
- no options
- temporarily not available
refine by year
- no options
- temporarily not available
Publication search results
found 42 matches
- 2003
- Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima:
3D Scene Generation System and Its Intuitive Interface. GAME-ON 2003: 152- - Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink:
A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26- - Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg, Damien Olivier, Guillaume Prévost:
An Actor Architecture to Develop Games for Blind Children. GAME-ON 2003: 31- - Koji Chadou, Yoshihiro Okada, Koichi Niijima:
Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks. GAME-ON 2003: 69- - Julian Churchill, Richard J. Cant, David Al-Dabass:
Genetic Search Techniques for Line Play Generation in the Game of GO. GAME-ON 2003: 233- - Alexandre L. G. Damasceno, Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva:
A Generic Architecture for Multiplatform Wireless Game Development. GAME-ON 2003: 219- - Pedro Demasi, Adriano J. de O. Cruz:
Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule Learning. GAME-ON 2003: 101- - Olga Dziabenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis:
A Web-Based Game for Supporting Game-Based Learning. GAME-ON 2003: 111- - Patrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz:
A Rule Based and Probabilistic System for a Situation Recognition in a Flight Simulator. GAME-ON 2003: 201- - Chris Fairclough, Padraig Cunningham:
A Multiplayer Case Based Story Engine. GAME-ON 2003: 41- - Stefano Ferretti, Marco Roccetti:
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. GAME-ON 2003: 211- - Stefan M. Grünvogel, Stephan Schwichtenberg:
A System for Creating Simple Character Behaviours. GAME-ON 2003: 180- - Michal Jakob:
Directional Extensions of Seek Steering Behaviour. GAME-ON 2003: 187- - Lubo Jankovic:
Emergent Modelling of Physics for Game Development. GAME-ON 2003: 34- - Börje Felipe Fernandes Karlsson:
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games. GAME-ON 2003: 74- - Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva, Alexandre L. G. Damasceno:
Game Design for Wireless Devices. GAME-ON 2003: 222- - Daniel Livingstone, Robert McDowell:
Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. GAME-ON 2003: 197- - Neil Madden:
Optimising RETE for Low-Memory Multiagent Systems. GAME-ON 2003: 77- - Stephen J. McGlinchey:
Learning of AI Players From Game Observation Data. GAME-ON 2003: 106- - Alex B. Meijer, Henk Kopelaar:
Towards Multi-Objective Game Theory - With Application to Go. GAME-ON 2003: 243- - Stéphane Natkin:
Computer Games: A Paradigm for New Media and Arts in the XXI Century. GAME-ON 2003: 13-19 - Stéphane Natkin, Liliana Vega:
Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. GAME-ON 2003: 82- - Christian Reimann, Volker Paelke, Dirk Stichling:
Computer Vision Based Interaction for Mobile Games. GAME-ON 2003: 227- - Marco Remondino:
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games. GAME-ON 2003: 135- - Jinchang Ren, Peter Astheimer, Ian Marshall:
A Generic Framework for Vision Based Interactive Board Games. GAME-ON 2003: 238- - Daniel Rhodes, Richard J. Cant, David Al-Dabass:
Current Depth of Field Algorithms and Techniques for Games. GAME-ON 2003: 147- - Daniel Rhodes, Richard J. Cant, David Al-Dabass:
A New Depth of Field Algorithm With Applications to Games. GAME-ON 2003: 157- - Paulo Ribeiro, Francisco C. Pereira, Bruno F. Marques, Bruno Leitão, Amílcar Cardoso:
A Model for Creativity in Creature Generation. GAME-ON 2003: 175- - Gabriel Robert, Agnès Guillot:
MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots. GAME-ON 2003: 140- - Léon J. M. Rothkrantz, Bogdan Tatomir, Luca Porzio:
Robot Rescue: A Rescue Service Based on Dynamic Routing. GAME-ON 2003: 192-
skipping 12 more matches
loading more results
failed to load more results, please try again later
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
retrieved on 2024-11-05 21:01 CET from data curated by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint