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Publication search results
found 10 matches
- 2019
- Pontus Andersson, Jim Nilsson, Marco Salvi, Josef B. Spjut, Tomas Akenine-Möller:
Temporally Dense Ray Tracing. High Performance Graphics (Short Papers) 2019: 33-38 - Andreas Dietrich, Jan Wurster, Eric Kam, Thomas Gierlinger:
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects. High Performance Graphics (Short Papers) 2019: 51-55 - Ian Mallett, Larry Seiler, Cem Yuksel:
Patch Textures: Hardware Implementation of Mesh Colors. High Performance Graphics (Short Papers) 2019: 39-44 - Pierre Moreau, Matt Pharr, Petrik Clarberg:
Dynamic Many-Light Sampling for Real-Time Ray Tracing. High Performance Graphics (Short Papers) 2019: 21-26 - Baran Usta, Leonardo Scandolo, Markus Billeter, Ricardo Marroquim, Elmar Eisemann:
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes. High Performance Graphics (Short Papers) 2019: 45-49 - Karthik Vaidyanathan, Sven Woop, Carsten Benthin:
Wide BVH Traversal with a Short Stack. High Performance Graphics (Short Papers) 2019: 15-19 - Elena Vasiou, Konstantin Shkurko, Erik Brunvand, Cem Yuksel:
Mach-RT: A Many Chip Architecture for Ray Tracing. High Performance Graphics (Short Papers) 2019: 1-6 - Ingo Wald, Will Usher, Nathan Morrical, Laura Lediaev, Valerio Pascucci:
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location. High Performance Graphics (Short Papers) 2019: 7-13 - Cem Yuksel:
Stochastic Lightcuts. High Performance Graphics (Short Papers) 2019: 27-32 - Markus Steinberger, Theresa Foley:
High-Performance Graphics 2019 - Short Papers, Strasbourg, France, July 8-10, 2019. Eurographics Association 2019, ISBN 978-3-03868-092-5 [contents]
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