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Publication search results
found 41 matches
- 2016
- Stuart Cunningham, Jonathan Weinel:
The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium. Audio Mostly Conference 2016: 28-33 - Edgar Berdahl, Matthew Blessing, Stephen David Beck, Michael Blandino:
More Masses For The Masses. Audio Mostly Conference 2016: 105-110 - Edgar Berdahl, Michael Blandino, David Baker, Daniel Shanahan:
An Approach for Using Information Theory to Investigate Continuous Control of Analog Sensors by Humans. Audio Mostly Conference 2016: 85-90 - Edgar Berdahl, Andrew Pfalz, Michael Blandino:
Hybrid Virtual Modeling for Multisensory Interaction Design. Audio Mostly Conference 2016: 215-221 - Ulrich Brandstätter, Marlene Brandstätter, Christa Sommerer:
Gears for audio-visual composition: Productive play with virtual mechanics. Audio Mostly Conference 2016: 170-177 - Jon Ram Bruun-Pedersen, Stefania Serafin, Justyna Maculewicz, Lise Busk Kofoed:
Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences. Audio Mostly Conference 2016: 222-228 - Birgitta Cappelen, Anders-Petter Andersson:
Health Improving Multi-Sensorial and Musical Environments. Audio Mostly Conference 2016: 178-185 - Johan Fagerlönn, Stefan Lindberg, Anna Sirkka, Gunnar Oledal:
OREGANO: Play a concert organ using your voice. Audio Mostly Conference 2016: 229-233 - Nicolai Gajhede, Oliver Beck, Hendrik Purwins:
Convolutional Neural Networks with Batch Normalization for Classifying Hi-hat, Snare, and Bass Percussion Sound Samples. Audio Mostly Conference 2016: 111-115 - Visda Goudarzi:
Exploration of sonification design process through an interdisciplinary workshop. Audio Mostly Conference 2016: 147-153 - Francesco Grani, Rolf Nordahl, Stefania Serafin:
Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis. Audio Mostly Conference 2016: 20-27 - Chris Greenhalgh, Steve Benford, Adrian Hazzard:
muzicode$: Composing and Performing Musical Codes. Audio Mostly Conference 2016: 47-54 - Nathan Guo:
Melokey: Create Melody with Keys. Audio Mostly Conference 2016: 234-239 - Nassrin Hajinejad, Barbara Grüter, Licínio Roque, Simon Bogutzky:
GangKlang: facilitating a movement-oriented walking experience through sonic interaction. Audio Mostly Conference 2016: 202-208 - Thomas Hermann, Jiajun Yang, Yukie Nagai:
EmoSonics: Interactive Sound Interfaces for the Externalization of Emotions. Audio Mostly Conference 2016: 61-68 - Amelie Hinrichsen, Till Bovermann:
Post-DMI musical Instruments. Audio Mostly Conference 2016: 124-131 - Olivier Houix, Stefano Delle Monache, Hélène Lachambre, Frédéric Bevilacqua, Davide Rocchesso, Guillaume Lemaitre:
Innovative Tools for Sound Sketching Combining Vocalizations and Gestures. Audio Mostly Conference 2016: 12-19 - Daniel Hug, Moritz Kemper, Kathleen Panitz, Karmen Franinovic:
Sonic Playgrounds: Exploring Principles and Tools for Outdoor Sonic Interaction. Audio Mostly Conference 2016: 139-146 - Robert H. Jack, Tony Stockman, Andrew P. McPherson:
Effect of latency on performer interaction and subjective quality assessment of a digital musical instrument. Audio Mostly Conference 2016: 116-123 - Hannu Kukka, Pauli Marjakangas, Vili Kellokumpu, Timo Ojala:
Spontaneous Device Association Using Inaudible Audio Signatures. Audio Mostly Conference 2016: 91-96 - Pontus Larsson:
Speech Feedback Reduces Driver Distraction Caused by In-vehicle Visual Interfaces. Audio Mostly Conference 2016: 7-11 - Rikard Lindell:
Design in Ecology of Other Artefacts. Audio Mostly Conference 2016: 240-244 - Justyna Maculewicz, Niels Christian Nilsson, Stefania Serafin:
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction. Audio Mostly Conference 2016: 194-201 - Sean McGrath, Alan Chamberlain, Steve Benford:
Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production. Audio Mostly Conference 2016: 186-193 - Sean McGrath, Alan Chamberlain, Steve Benford:
The Grime Scene: Social Media, Music, Creation and Consumption. Audio Mostly Conference 2016: 245-250 - Stefano Delle Monache, Davide Rocchesso:
Cooperative sound design: A protocol analysis. Audio Mostly Conference 2016: 154-161 - Razvan Paisa, Cumhur Erkut, Stefania Serafin:
Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica. Audio Mostly Conference 2016: 251-257 - Richard Pinsenschaum, Flaithrí Neff:
Evaluating Gesture Characteristics When Using a Bluetooth Handheld Music Controller. Audio Mostly Conference 2016: 209-214 - Emmanouil Potetsianakis, Jean Le Feuvre:
Streaming of Kinect Data for Interactive In-Browser Audio Performances. Audio Mostly Conference 2016: 258-265 - Avneesh Sarwate:
Calcification and Hybrid Live-Coding. Audio Mostly Conference 2016: 55-60
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