- Anna Palyga, Marcin Wardaszko:
A Management Model for Effective Team Communication in Business Simulation Games. SimTecT/ISAGA 2016: 43-57 - Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly:
A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry. SimTecT/ISAGA 2016: 188-200 - Björn Persson:
Artillery Simulation as a Pedagogical Tool in Military Education. SimTecT/ISAGA 2016: 58-70 - Megan L. Phillips:
Oceanic Oil Spill Simulations Provide Memorable Disaster Preparedness Training. SimTecT/ISAGA 2016: 292-301 - Peter Radonyi, Elyssebeth Leigh:
Assessment and Evaluation of Learning via Simulation. SimTecT/ISAGA 2016: 116-133 - Bill Roungas, Marieke de Wijse, Sebastiaan A. Meijer, Alexander Verbraeck:
Pitfalls for Debriefing Games and Simulations: Theory and Practice. SimTecT/ISAGA 2016: 101-115 - Mizuho Sato, Hajime Mizuyama, Masaru Nakano:
Milk Supply Chain Management Game for Waste Reduction. SimTecT/ISAGA 2016: 302-314 - Marcin Wardaszko:
Building Strategies for Organizational Development with Simulation Games. SimTecT/ISAGA 2016: 84-100 - Cory Wright-Maley:
Soft Overcomes Hard: Simulation Leadership as Mediation of Choice Architectures. SimTecT/ISAGA 2016: 73-83 - 2014
- Sebastiaan A. Meijer, Riitta Smeds:
Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. Lecture Notes in Computer Science 8264, Springer 2014, ISBN 978-3-319-04953-3 [contents] - 2013
- Reyhan Aydogan, Julia C. Lo, Sebastiaan A. Meijer, Catholijn M. Jonker:
Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation. ISAGA 2013: 191-200 - Joel Bremson:
Representing Qualitative Aspects of Vehicle Purchase Decision-Making in a Simulation Game on Alternative Fuel and Vehicle Transitions. ISAGA 2013: 201-205 - Roy van Bussel, Heide K. Lukosch, Sebastiaan A. Meijer:
Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development. ISAGA 2013: 93-101 - Silja Eckartz, Christiaan P. Katsma:
A Negotiation Game to Support Inter-organizational Business Case Development. ISAGA 2013: 113-120 - Alexey Fedoseev, Daria Vdovenko:
Playing Science: Role-Playing Games as a Way to Enter Scientific Activity. ISAGA 2013: 3-12 - Anders Frank:
Achieving Game Goals at All Costs? - The Effect of Reward Structures on Tactics Employed in Educational Military Wargaming. ISAGA 2013: 13-20 - Mariluz Guenaga, Iratxe Menchaca, Alex Ortiz de Guinea, Olga Dziabenko, Javier García-Zubía, Mikel Salazar:
Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. ISAGA 2013: 29-36 - Kees J. M. van Haaster:
A Design Science Approach to Youth Care through Online Simulation Gaming. ISAGA 2013: 161-172 - Thomas Duus Henriksen:
Challenges to Designing Game-Based Business. ISAGA 2013: 247-252 - Jan Hense, Markus Klevers, Michael Sailer, Tim Horenburg, Heinz Mandl, Willibald A. Günthner:
Using Gamification to Enhance Staff Motivation in Logistics. ISAGA 2013: 206-213 - Gabriele Hoeborn, Jennifer Bredtmann:
EfeU: Decision Making Concerning Company Strategy. ISAGA 2013: 37-43 - Jop van den Hoogen, Sebastiaan A. Meijer:
Games for Searching Technology Landscapes. ISAGA 2013: 153-160 - Magnus Johansson, Björn Strååt, Henrik Warpefelt, Harko Verhagen:
Analyzing the Social Dynamics of Non-Player Characters. ISAGA 2013: 173-187 - Toshiko Kikkawa:
A Grassroots Gaming Simulation: The Case of "Crossroad". ISAGA 2013: 148-152 - Rens Kortmann, C. Els van Daalen, Igor Mayer, Geertje Bekebrede:
Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. ISAGA 2013: 44-51 - Elyssebeth Ellen Leigh:
Identifying the Competencies and Capabilities of Simulation Professionals. ISAGA 2013: 253-264 - Julia C. Lo, Sebastiaan A. Meijer:
Gaming Simulation Design for Individual and Team Situation Awareness. ISAGA 2013: 121-128 - Heide K. Lukosch, Roy van Bussel, Sebastiaan A. Meijer:
A Serious Game Design Combining Simulation and Sandbox Approaches. ISAGA 2013: 52-59 - Heide K. Lukosch, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck:
Building a Virtual World for Team Work Improvement. ISAGA 2013: 60-68 - Martijn Mes, Maria-Eugenia Iacob, Jos van Hillegersberg:
A Distributed Barge Planning Game. ISAGA 2013: 214-221