- Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Björn J. E. Johansson, Per M. Gustavsson:
Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience. ISAGA 2017: 15-23 - Elyssebeth Leigh, Elizabeth Tipton:
Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions. ISAGA 2017: 181-190 - Elena Likhacheva:
What is the Game? Study of Subjective Perceptions. ISAGA 2017: 119-125 - Mihail Motzev:
A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling. ISAGA 2017: 191-199 - Abby Muricho Onencan:
Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework. ISAGA 2017: 161-172 - Abby Muricho Onencan, Bartel A. Van de Walle:
Designing Disaster Diplomacy in the Context of a Climate Change Water Game. ISAGA 2017: 43-57 - Anna Palyga:
Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study Analysis. ISAGA 2017: 75-89 - Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck:
Knowledge Management of Games for Decision Making. ISAGA 2017: 24-33 - Mizuho Sato, Manami Tsunoda, Hitomi Imamura, Hajime Mizuyama, Masaru Nakano:
The Design and Evaluation of a Multi-player Milk Supply Chain Management Game. ISAGA 2017: 110-118 - Saeed Shalbafan, Elyssebeth Leigh:
Design Thinking: Project Portfolio Management and Simulation - A Creative Mix for Research. ISAGA 2017: 3-14 - Songsri Soranastaporn, Nophawan Yamchuti, Urairat Yamchuti:
Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations. ISAGA 2017: 93-102 - 2016
- Alfonso Atala-Layun, Luis Duran, Annia Gutierrez, Rolando Hernandez, Carlos Pola, Miguel Polanco, Fernanda Santos:
From Recreational to Clinical Approaches: The Use of the Cuatro Tribus Game-Based Workshop as a Complementary Tool for the Reintegration Treatment of Juvenile Offenders. SimTecT/ISAGA 2016: 3-14 - Hiroki Baba, Masahiro Ohyama, Misaki Sato, Jun Yoshinaga:
The Effectiveness of Negotiation Games in Citizenship Education: An Examination of Diplomatic Negotiation Game INDEPENDENCE DAY in a Japanese High School. SimTecT/ISAGA 2016: 360-370 - Jacqueline D. Bailey, Karen Blackmore, Grant Robinson:
Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley. SimTecT/ISAGA 2016: 201-221 - Chris Bosomworth, Maksym Spiryagin, Colin Cole, Sanath Alahakoon, Mark Hayman:
Challenges and Solutions for Integrating Simulation into a Transportation Device. SimTecT/ISAGA 2016: 317-330 - Anna Maria Carrera, Anjum Naweed, Elyssebeth Leigh, Teresa Crea, Ben Krynski, Kevin Heveldt, Marc Lyons, Cameron Knott, Sanjay Khetia:
Constructing Safe Containers for Effective Learning: Vignettes of Breakdown in Psychological Safety During Simulated Scenarios. SimTecT/ISAGA 2016: 15-29 - William Crowe, Divya Jindal, John Page, John Olsen:
Swarm Mechanism for "Hedgehog" Asteroid Rover, Using Netlogo Simulations. SimTecT/ISAGA 2016: 163-172 - Malgorzata Cwil, Witold Bartnik:
Supporting Energy Efficient Train Operation by Using Gamification to Motivate Train Drivers. SimTecT/ISAGA 2016: 239-253 - Stephan J. Franciosi:
Simulation Game Impacts on Perceptions of Nuclear Energy. SimTecT/ISAGA 2016: 331-341 - Maria Freese, Shalini Kurapati, Heide K. Lukosch, Daan Groen, Rens Kortmann, Alexander Verbraeck:
Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games. SimTecT/ISAGA 2016: 254-275 - Richard J. B. Gale:
Sink or SWMM: Simulating the Hydrological Effects of Retention Tanks in a Small Urban Catchment. SimTecT/ISAGA 2016: 342-359 - Sarah J. Hibbard, Susannah J. Whitney, Laura Carter, Justin J. T. Fidock, Philip Temby, Luke Thiele:
Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments. SimTecT/ISAGA 2016: 222-236 - Pongpisit Huyakorn, Paola Rizzi, Hidehiko Kanegae:
A Study on Gaming Simulation as a Key of Meta-Frame of Planning for Neighborhood Immigrant Integration and Co-existing Diversity. SimTecT/ISAGA 2016: 276-291 - Natalia Isaeva:
"Polyphonic Games" for Leadership Training. SimTecT/ISAGA 2016: 149-162 - Michal Jakubowski, Jakub Ryfa:
Development of Business Simulation Game with Use of Design Science Research. SimTecT/ISAGA 2016: 371-379 - Willy Christian Kriz, Werner Manahl:
Gaming Simulation as a Science of Design Approach. SimTecT/ISAGA 2016: 380-393 - Cat Kutay, Elyssebeth Leigh:
Leading from the Engine Room. SimTecT/ISAGA 2016: 30-42 - Tim McGinley, Kei Hoshi, Petra Gruber, Shane Haddy, Yannis Zavoleas, Linus Tan, David Blaiklock:
A Katana Design Experience. SimTecT/ISAGA 2016: 134-148 - Anthony Mildred, Anjum Naweed, Angelina Ambrosetti, Roberta Harreveld:
Rail Simulation and Training: A Socio-Cultural and Technical Orchestration. SimTecT/ISAGA 2016: 175-187 - Hajime Mizuyama, Ayano Yoshida, Tomomi Nonaka:
A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant. SimTecT/ISAGA 2016: 394-410