- Elyssebeth Leigh, Elizabeth Tipton, Marieke de Wijse-van Heeswijk:
A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside World Trends. ISAGA 2019: 3-13 - Svetlana Lobastova:
Simulated Construction of State's Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power? ISAGA 2019: 101-108 - Michal Mijal, Martyna Ciesla, Monika Gromadzka:
Educational Escape Room - Challenges and Obstacles. ISAGA 2019: 84-98 - Mihail Motzev, Ophelia Pamukchieva:
Accuracy in Business Simulations. ISAGA 2019: 115-126 - Mieko Nakamura:
Unpacking and Overconfidence in a Production Management Game. ISAGA 2019: 306-319 - Panicha Nitisakunwut, Songsri Soranastaporn:
A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal. ISAGA 2019: 109-114 - Arashi Ogihara, Kengo Suzuki, Keita Nakai:
Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach. ISAGA 2019: 194-209 - Anna Pamula, Martynas Patasius, Irena Patasiene:
Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology. ISAGA 2019: 378-386 - Blazej Podgórski, Marcin Wardaszko:
Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior. ISAGA 2019: 417-422 - Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck:
The Tacit Knowledge in Games: From Validation to Debriefing. ISAGA 2019: 74-83 - Hiroyasu Seita, Setsuya Kurahashi:
Study on Occurrence Mechanism of Quality Scandal in Enterprises by "Sontaku", "Air" and "Water" Theory Using Business Game. ISAGA 2019: 247-258 - Richard Teach, James Szot, Larry Chasteen:
Little Things Mean a Lot in Simulations. ISAGA 2019: 181-193 - Luiz Antonio Titton, Michal Jakubowski:
Authentic Learning in Entrepreneurship Education. ISAGA 2019: 320-327 - Jaakko Vuorio, J. Tuomas Harviainen:
Learning with Location-Based Gaming. ISAGA 2019: 405-416 - Derek W. Wade:
Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates. ISAGA 2019: 363-377 - Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang:
Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance. ISAGA 2019: 447-457 - Jessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Pereira Santos, Frans Melissen, Ko Koens, Igor Mayer:
Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach. ISAGA 2019: 221-234 - Miki Yokoyama, Susumu Ohnuma, Yukio Hirose:
Can the Veil of Ignorance Create Consensus? - A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game. ISAGA 2019: 139-152 - Keiko Zaima:
Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model. ISAGA 2019: 423-440 - Cevin Zhang, Karin Pukk Härenstam, Jonas Nordquist, Sebastiaan A. Meijer:
Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department. ISAGA 2019: 35-49 - 2018
- Anjum Naweed, Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan A. Meijer:
Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers. Lecture Notes in Computer Science 10711, Springer 2018, ISBN 978-3-319-78794-7 [contents] - Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann:
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10825, Springer 2018, ISBN 978-3-319-91901-0 [contents] - 2017
- Victor A. Cuesta Aguiar, Masaru Nakano:
A Model for the Development of Stealth Serious Games. ISAGA 2017: 139-147 - Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen:
Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero. ISAGA 2017: 67-74 - Oscar Garay Garcia, C. Els van Daalen, Émile J. L. Chappin, Bas van Nuland, Iman Mohammed, Bert Enserink:
Assessing the Residential Energy Rebound Effect by Means of a Serious Game. ISAGA 2017: 129-138 - Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji:
Development of BASE Manufacturing Business Board Game. ISAGA 2017: 34-40 - Otso Hannula, J. Tuomas Harviainen:
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. ISAGA 2017: 103-109 - Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer:
Maritime Spatial Planning - A Board Game for Stakeholder Involvement. ISAGA 2017: 58-66 - Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz:
The Effects of Debriefing on the Performance and Attitude of Japanese University Students. ISAGA 2017: 173-180 - Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen:
Attitude Measurement with Board Games in Transportation Nodes. ISAGA 2017: 148-157