- Andy Fuller:
Urban modeling in games. SIGGRAPH Courses 2007: 148-166 - Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. SIGGRAPH Courses 2007: 59-79 - Pascal Gautron:
Hardware implementation. SIGGRAPH Courses 2007: 8 - Pascal Gautron:
Temporal coherence. SIGGRAPH Courses 2007: 9 - Sam Glassenberg:
Effects 10. SIGGRAPH Courses 2007: 153-206 - Enrico Gobbetti, Fabio Marton:
GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models. SIGGRAPH Courses 2007: 8 - Naga K. Govindaraju:
Sorting and searching. SIGGRAPH Courses 2007: 4 - Naga K. Govindaraju:
Interactive geometric computations using graphics processors. SIGGRAPH Courses 2007: 13 - Chris Green:
Efficient self-shadowed radiosity normal mapping. SIGGRAPH Courses 2007: 1-8 - Chris Green:
Improved alpha-tested magnification for vector textures and special effects. SIGGRAPH Courses 2007: 9-18 - Stefan Gronsky:
Lighting food. SIGGRAPH Courses 2007: 34-44 - Sunil Hadap, Marie-Paule Cani, Ming C. Lin, Tae-Yong Kim, Florence Bertails, Steve Marschner, Kelly Ward, Zoran Kacic-Alesic:
Strands and hair: modeling, animation, and rendering. SIGGRAPH Courses 2007: 1-150 - Michael Haller:
Pen-based interaction. SIGGRAPH Courses 2007: 75-98 - Eric van Hamersveld, Bob Hanon, Debra Miller:
Anyone can make quality animated films!: the 8 basic steps to success Video files associated with this course are available from the citation page. SIGGRAPH Courses 2007: 1 - Tracy Hammond, Randall Davis:
LADDER, a sketching language for user interface developers. SIGGRAPH Courses 2007: 35 - Andrew J. Hanson:
Visualizing quaternions: course notes for Siggraph 2007. SIGGRAPH Courses 2007: 1 - Mark J. Harris:
CUDA: performance tips and tricks. SIGGRAPH Courses 2007: 9 - Mark J. Harris:
GPU physics. SIGGRAPH Courses 2007: 15 - Justin Hensley:
AMD CTM overview. SIGGRAPH Courses 2007: 7 - Justin Hensley:
CTM: performance tricks. SIGGRAPH Courses 2007: 10 - Evan Hirsch, Rick Stringfellow, Paul Amer, Brien Goodrich, Jamie Marshall, L. Cliff Brett:
Crossing the line: moving from film to games and possibly back Video files associated with this course are available from the citation page. SIGGRAPH Courses 2007: 1-94 - Jason I. Hong, James A. Landay:
SATIN: a toolkit for informal ink-based applications. SIGGRAPH Courses 2007: 12 - Kai Hormann, Bruno Lévy, Alla Sheffer:
Mesh parameterization: theory and practice Video files associated with this course are available from the citation page. SIGGRAPH Courses 2007: 1 - Mike Houston:
Welcome & overview. SIGGRAPH Courses 2007: 1 - Mike Houston:
High level languages for GPUs overview. SIGGRAPH Courses 2007: 5 - Mike Houston:
Understanding GPUs through benchmarking. SIGGRAPH Courses 2007: 8 - Kenneth A. Huff:
One artist's work: part I. SIGGRAPH Courses 2007: 9-72 - Kenneth A. Huff, Stefan Müller Arisona, Pascal Müller, Bernd Lintermann:
Course digital art techniques. SIGGRAPH Courses 2007: 1-8 - Takeo Igarashi:
Sketch-based interfaces for interactive computer graphics. SIGGRAPH Courses 2007: 4 - Takeo Igarashi:
Designing freeform surfaces by sketching. SIGGRAPH Courses 2007: 8