- Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt:
Meeting the Expectations from Brain-Computer Interfaces. Comput. Entertain. 15(3): 5:1-5:10 (2017) - Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich:
Procedural Content Generation for Game Props? A Study on the Effects on User Experience. Comput. Entertain. 15(2): 1:1-1:15 (2017) - Christoph Lagger, Mathias Lux, Oge Marques:
What Makes People Watch Online Videos: An Exploratory Study. Comput. Entertain. 15(2): 6:1-6:31 (2017) - Bao Vo Luong, John Thangarajah, Fabio Zambetta:
A BDI Game Master Agent for Computer Role-Playing Games. Comput. Entertain. 15(1): 4:1-4:16 (2017) - Philip Mildner, Tonio Triebel, Stephan Kopf, Wolfgang Effelsberg:
Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games. Comput. Entertain. 15(3): 3:1-3:21 (2017) - Daniel Schultheiss:
"From the Weaker Sex to Hardcore Gaming": Female Gaming Patterns on the Internet. Comput. Entertain. 15(2): 5:1-5:8 (2017) - Sanni Siltanen, Maiju Aikala, Sari Järvinen, Ville Valjus:
Augmented Reality Enriches Print Media and Revitalizes Media Business. Comput. Entertain. 15(3): 4:1-4:15 (2017) - Penelope Sweetser, Daniel M. Johnson, Peta Wyeth, Aiman Anwar, Yan Meng, Anne Ozdowska:
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15(3): 1:1-1:24 (2017) - Simon Varvaressos, Kim Lavoie, Sébastien Gaboury, Sylvain Hallé:
Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring. Comput. Entertain. 15(1): 1:1-1:28 (2017) - David Whittinghill, Donald Grant Herring:
A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences. Comput. Entertain. 15(2): 3:1-3:19 (2017) - 2016
- Kat Agres, Jamie Forth, Geraint A. Wiggins:
Evaluation of Musical Creativity and Musical Metacreation Systems. Comput. Entertain. 14(3): 3:1-3:33 (2016) - Gilberto Bernardes, Diogo Cocharro, Carlos Guedes, Matthew E. P. Davies:
Harmony Generation Driven by a Perceptually Motivated Tonal Interval Space. Comput. Entertain. 14(2): 6:1-6:21 (2016) - Oliver Bown, Arne Eigenfeldt, Philippe Pasquier, Shlomo Dubnov:
Special Issue on Musical Metacreation, Part I. Comput. Entertain. 14(2): 1:1-1:2 (2016) - Oliver Bown, Arne Eigenfeldt, Philippe Pasquier, Shlomo Dubnov:
Special Issue on Musical Metacreation, Part II. Comput. Entertain. 14(3): 1:1-1:3 (2016) - Andrew R. Brown, Toby Gifford, Bradley Voltz:
Stimulating Creative Partnerships in Human-Agent Musical Interaction. Comput. Entertain. 14(2): 5:1-5:17 (2016) - Ho-Chul Cho, Hyun-Soo Park, Chang-Yeun Kim, Kyung-Joong Kim:
Investigation of the Effect of "Fog of War" in the Prediction of StarCraft Strategy Using Machine Learning. Comput. Entertain. 14(1): 2:1-2:16 (2016) - Nick Collins:
Towards Machine Musicians Who Have Listened to More Music Than Us: Audio Database-Led Algorithmic Criticism for Automatic Composition and Live Concert Systems. Comput. Entertain. 14(3): 2:1-2:14 (2016) - Efstathios Goudoulakis, Abdennour El Rhalibi, Madjid Merabti:
A Novel Multi-Agent Planning System for Digital Interactive Storytelling. Comput. Entertain. 14(1): 3:1-3:22 (2016) - Daniel Johnson, Dan Ventura:
Musical Motif Discovery from Non-Musical Inspiration Sources. Comput. Entertain. 14(2): 7:1-7:22 (2016) - Fabio Morreale, Antonella De Angeli:
Collaborating with an Autonomous Agent to Generate Affective Music. Comput. Entertain. 14(3): 5:1-5:21 (2016) - Jérôme Nika, Marc Chemillier, Gérard Assayag:
ImproteK: Introducing Scenarios into Human-Computer Music Improvisation. Comput. Entertain. 14(2): 4:1-4:27 (2016) - Yoshihiro Okada, Takayuki Ogata, Hiroyuki Matsuguma:
Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations. Comput. Entertain. 14(1): 4:1-4:20 (2016) - Philippe Pasquier, Arne Eigenfeldt, Oliver Bown, Shlomo Dubnov:
An Introduction to Musical Metacreation. Comput. Entertain. 14(2): 2:1-2:14 (2016) - Bob L. Sturm:
The "Horse" Inside: Seeking Causes Behind the Behaviors of Music Content Analysis Systems. Comput. Entertain. 14(2): 3:1-3:32 (2016) - Rafael Valle, Alexandre Donzé, Daniel J. Fremont, Ilge Akkaya, Sanjit A. Seshia, Adrian Freed, David Wessel:
Specification Mining for Machine Improvisation with Formal Specifications. Comput. Entertain. 14(3): 6:1-6:20 (2016) - Cheng-I Wang, Jennifer Hsu, Shlomo Dubnov:
Machine Improvisation with Variable Markov Oracle: Toward Guided and Structured Improvisation. Comput. Entertain. 14(3): 4:1-4:18 (2016) - Du-Mim Yoon, Kyung-Joong Kim:
3D Game Model and Texture Generation Using Interactive Genetic Algorithm. Comput. Entertain. 14(1): 1:1-1:16 (2016) - 2014
- Simone D. J. Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Marco A. Casanova:
Plot Generation with Character-Based Decisions. Comput. Entertain. 12(3): 2:1-2:21 (2014) - Carmen Branje, Gabe Nespoli, Frank A. Russo, Deborah I. Fels:
The Effect of Vibrotactile Stimulation on the Emotional Response to Horror Films. Comput. Entertain. 11(1): 4:1-4:13 (2014) - Tsung Teng Chen:
Online Games: Research Perspective and Framework. Comput. Entertain. 12(1): 3:1-3:26 (2014)