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@article{DBLP:journals/jgtools/BaileyC98, author = {Michael J. Bailey and Dru Clark}, title = {Using ChromaDepth to Obtain Inexpensive Single-image Stereovision for Scientific Visualization}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {3}, pages = {1--9}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487491}, doi = {10.1080/10867651.1998.10487491}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/BaileyC98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/CampagnaKS98, author = {Swen Campagna and Leif Kobbelt and Hans{-}Peter Seidel}, title = {Directed Edges - {A} Scalable Representation for Triangle Meshes}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {4}, pages = {1--11}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487494}, doi = {10.1080/10867651.1998.10487494}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/CampagnaKS98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ChenF98, author = {Hongsheng Chen and Shiaofen Fang}, title = {Fast Voxelization of Three-Dimensional Synthetic Objects}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {4}, pages = {33--45}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487496}, doi = {10.1080/10867651.1998.10487496}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ChenF98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/FengHW98, author = {Jieqing Feng and Pheng{-}Ann Heng and Tien{-}Tsin Wong}, title = {Accurate B-spline Free-Form Deformation of Polygonal Objects}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {3}, pages = {11--27}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487492}, doi = {10.1080/10867651.1998.10487492}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/FengHW98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/FuWH98, author = {Chi{-}Wing Fu and Tien{-}Tsin Wong and Pheng{-}Ann Heng}, title = {Triangle-Based View Interpolation without Depth-Buffering}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {4}, pages = {13--31}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487495}, doi = {10.1080/10867651.1998.10487495}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/FuWH98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Gelder98, author = {Allen Van Gelder}, title = {Approximate Simulation of Elastic Membranes by Triangulated Spring Meshes}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {2}, pages = {21--41}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487490}, doi = {10.1080/10867651.1998.10487490}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Gelder98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Grassia98, author = {F. Sebastian Grassia}, title = {Practical Parameterization of Rotations Using the Exponential Map}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {3}, pages = {29--48}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487493}, doi = {10.1080/10867651.1998.10487493}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Grassia98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/JohannsenC98, author = {Andreas Johannsen and Michael B. Carter}, title = {Clustered Backface CUlling}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {1}, pages = {1--14}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487484}, doi = {10.1080/10867651.1998.10487484}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/JohannsenC98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Larson98, author = {Gregory Ward Larson}, title = {LogLuv Encoding for Full-Gamut, High-Dynamic Range Images}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {1}, pages = {15--31}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487485}, doi = {10.1080/10867651.1998.10487485}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Larson98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Max98, author = {Nelson Max}, title = {A One-Pass Version of Two-Pass Image Resampling}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {1}, pages = {33--41}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487486}, doi = {10.1080/10867651.1998.10487486}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Max98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Smits98, author = {Brian E. Smits}, title = {Efficiency Issues for Ray Tracing}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {2}, pages = {1--14}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487488}, doi = {10.1080/10867651.1998.10487488}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Smits98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ThurmerW98, author = {Grit Th{\"{u}}rmer and Charles Albert W{\"{u}}thrich}, title = {Computing Vertex Normals from Polygonal Facets}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {1}, pages = {43--46}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487487}, doi = {10.1080/10867651.1998.10487487}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ThurmerW98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Woo98, author = {Andrew Woo}, title = {Chordlength Texturing of Spline Surfaces}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {3}, number = {2}, pages = {15--19}, year = {1998}, url = {https://doi.org/10.1080/10867651.1998.10487489}, doi = {10.1080/10867651.1998.10487489}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Woo98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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