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@article{DBLP:journals/jgtools/BaileyC97, author = {Michael J. Bailey and Dru Clark}, title = {Encoding Three-Dimensional Surface Information in a Texture Vector}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {3}, pages = {29--35}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487477}, doi = {10.1080/10867651.1997.10487477}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/BaileyC97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Barzel97, author = {Ronen Barzel}, title = {Lighting Controls for Computer Cinematography}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {1}, pages = {1--20}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487467}, doi = {10.1080/10867651.1997.10487467}, timestamp = {Tue, 06 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Barzel97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Bergen97, author = {Gino van den Bergen}, title = {Efficient Collision Detection of Complex Deformable Models using {AABB} Trees}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {4}, pages = {1--13}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487480}, doi = {10.1080/10867651.1997.10487480}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Bergen97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ChungF97, author = {Adrian James Chung and Anthony J. Field}, title = {Rendering Radiosity Solutions by Adaptive Gathering}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {2}, pages = {31--44}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487473}, doi = {10.1080/10867651.1997.10487473}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ChungF97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/CignoniMS97, author = {Paolo Cignoni and Claudio Montani and Roberto Scopigno}, title = {Computer-Assisted Generation of Bas-and High-Reliefs}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {3}, pages = {15--28}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487476}, doi = {10.1080/10867651.1997.10487476}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/CignoniMS97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/HavranKBZ97, author = {Vlastimil Havran and Tom{\'{a}}s Kopal and Jir{\'{\i}} Bittner and Jir{\'{\i}} Z{\'{a}}ra}, title = {Fast Robust {BSP} Tree Traversal Algorithm for Ray Tracing}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {4}, pages = {15--23}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487481}, doi = {10.1080/10867651.1997.10487481}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/HavranKBZ97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Held97, author = {Martin Held}, title = {{ERIT} - {A} Collection of Efficient and Reliable Intersection Tests}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {4}, pages = {25--44}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487482}, doi = {10.1080/10867651.1997.10487482}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Held97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Moller97, author = {Tomas M{\"{o}}ller}, title = {A Fast Triangle-Triangle Intersection Test}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {2}, pages = {25--30}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487472}, doi = {10.1080/10867651.1997.10487472}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Moller97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/MollerT97, author = {Tomas M{\"{o}}ller and Ben Trumbore}, title = {Fast, Minimum Storage Ray-Triangle Intersection}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {1}, pages = {21--28}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487468}, doi = {10.1080/10867651.1997.10487468}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/MollerT97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Nelson97, author = {Scott R. Nelson}, title = {High Quality Hardware Line Antialiasing}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {1}, pages = {29--46}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487469}, doi = {10.1080/10867651.1997.10487469}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Nelson97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Overveld97, author = {Cornelius W. A. M. van Overveld}, title = {Color Waves: {A} Simple Heuristic for Choosing False Colors}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {4}, pages = {45--50}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487483}, doi = {10.1080/10867651.1997.10487483}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Overveld97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ShirleyC97, author = {Peter Shirley and Kenneth Chiu}, title = {A Low Distortion Map Between Disk and Square}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {3}, pages = {45--52}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487479}, doi = {10.1080/10867651.1997.10487479}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ShirleyC97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/StalpersO97, author = {M. G. J. R. Stalpers and Cornelius W. A. M. van Overveld}, title = {Deforming Geometric Models Based on a Polygonal Skeleton Mesh}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {3}, pages = {1--14}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487475}, doi = {10.1080/10867651.1997.10487475}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/StalpersO97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/TeleaO97, author = {Alexandru C. Telea and Cornelius W. A. M. van Overveld}, title = {The Close Objects Buffer: {A} Sharp Shadow Detection Technique for Radiosity Methods}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {2}, pages = {1--8}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487470}, doi = {10.1080/10867651.1997.10487470}, timestamp = {Wed, 17 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/jgtools/TeleaO97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/WongLH97, author = {Tien{-}Tsin Wong and Wai{-}Shing Luk and Pheng{-}Ann Heng}, title = {Sampling with Hammersley and Halton Points}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {2}, pages = {9--24}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487471}, doi = {10.1080/10867651.1997.10487471}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/WongLH97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Xiang97, author = {Zhigang Xiang}, title = {A Tri-Plane Cursor}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {2}, number = {3}, pages = {37--43}, year = {1997}, url = {https://doi.org/10.1080/10867651.1997.10487478}, doi = {10.1080/10867651.1997.10487478}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Xiang97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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