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@article{DBLP:journals/jgtools/Barzel96,
  author       = {Ronen Barzel},
  title        = {Editorial},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {1},
  pages        = {1--2},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487450},
  doi          = {10.1080/10867651.1996.10487450},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Barzel96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Bigos96,
  author       = {Andrew Bigos},
  title        = {Avoiding Buffer Clears},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {1},
  pages        = {19--20},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487452},
  doi          = {10.1080/10867651.1996.10487452},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Bigos96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/CignoniMS96,
  author       = {Paolo Cignoni and
                  Claudio Montani and
                  Roberto Scopigno},
  title        = {Triangulating Convex Polygons Having T-Vertices},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {2},
  pages        = {1--4},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487455},
  doi          = {10.1080/10867651.1996.10487455},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/CignoniMS96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/GoldsmithJ96,
  author       = {Jeff Goldsmith and
                  Allan S. Jacobson},
  title        = {Marching Cubes in Cylindrical and Spherical Coordinates},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {1},
  pages        = {21--31},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487453},
  doi          = {10.1080/10867651.1996.10487453},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/GoldsmithJ96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/GritzH96,
  author       = {Larry Gritz and
                  James K. Hahn},
  title        = {{BMRT:} {A} Global Illumination Implementation of the RenderMan Standard},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {3},
  pages        = {29--47},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487462},
  doi          = {10.1080/10867651.1996.10487462},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/GritzH96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/HainesW96,
  author       = {Eric Haines and
                  Steven Worley},
  title        = {Fast, Low Memory Z-Buffering when Performing Medium-Quality Rendering},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {3},
  pages        = {1--5},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487459},
  doi          = {10.1080/10867651.1996.10487459},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/HainesW96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Hubbard96,
  author       = {Philip M. Hubbard},
  title        = {Improving Accuracy in a Robust Algorithm for Three-Dimensional Voronoi
                  Diagrams},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {1},
  pages        = {33--47},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487454},
  doi          = {10.1080/10867651.1996.10487454},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Hubbard96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/HutchinsonH96,
  author       = {Dave Hutchinson and
                  W. Terry Hewitt},
  title        = {Rapidly Visualizing Isophotes},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {3},
  pages        = {7--12},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487460},
  doi          = {10.1080/10867651.1996.10487460},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/HutchinsonH96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Mirtich96,
  author       = {Brian Mirtich},
  title        = {Fast and Accurate Computation of Polyhedral Mass Properties},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {2},
  pages        = {31--50},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487458},
  doi          = {10.1080/10867651.1996.10487458},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Mirtich96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Nelson96,
  author       = {Scott R. Nelson},
  title        = {Twelve Characteristics of Correct Antialiased Lines},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {4},
  pages        = {1--20},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487463},
  doi          = {10.1080/10867651.1996.10487463},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Nelson96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/OverveldW96,
  author       = {Cornelius W. A. M. van Overveld and
                  Brian Wyvill},
  title        = {Hi-speed, Hi-fi, Hi-lights: {A} Fast Algorithm for the Specular Term
                  in the Phong Illumination Model},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {2},
  pages        = {25--30},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487457},
  doi          = {10.1080/10867651.1996.10487457},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/OverveldW96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/OverveldW96a,
  author       = {Cornelius W. A. M. van Overveld and
                  Brian Wyvill},
  title        = {Banishing Bad Buckling},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {3},
  pages        = {13--28},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487461},
  doi          = {10.1080/10867651.1996.10487461},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/OverveldW96a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/RanjanF96,
  author       = {Vishwa Ranjan and
                  Alain Fournier},
  title        = {Creating Union of Spheres Models from Multiple Views},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {4},
  pages        = {21--39},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487464},
  doi          = {10.1080/10867651.1996.10487464},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/RanjanF96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Sherstyuk96,
  author       = {Andrei Sherstyuk},
  title        = {Ray Tracing with Selective Visibility},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {4},
  pages        = {41--46},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487465},
  doi          = {10.1080/10867651.1996.10487465},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Sherstyuk96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/SmithL96,
  author       = {Alvy Ray Smith and
                  Eric Ray Lyons},
  title        = {{HWB} - {A} More Intuitive Hue-Based Color Model},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {1},
  pages        = {3--17},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487451},
  doi          = {10.1080/10867651.1996.10487451},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/SmithL96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Velho96,
  author       = {Luiz Velho},
  title        = {Simple and Efficient Polygonization of Implicit Surfaces},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {1},
  number       = {2},
  pages        = {5--24},
  year         = {1996},
  url          = {https://doi.org/10.1080/10867651.1996.10487456},
  doi          = {10.1080/10867651.1996.10487456},
  timestamp    = {Wed, 23 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Velho96.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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