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@article{DBLP:journals/ijsg/ApostolakisPSKT16, author = {Konstantinos Cornelis Apostolakis and Athanasios Psaltis and Kiriakos Stefanidis and Kyriaki Kaza and Spyridon Thermos and Kosmas Dimitropoulos and Evangelia V. Dimaraki and Petros Daras}, title = {Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust}, journal = {Int. J. Serious Games}, volume = {3}, number = {3}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i3.125}, doi = {10.17083/IJSG.V3I3.125}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/ApostolakisPSKT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/BaekPH16, author = {Seungho Baek and Jiyoung Park and JungHyun Han}, title = {Simulation-based Serious Games for Science Education and teacher assessment}, journal = {Int. J. Serious Games}, volume = {3}, number = {3}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i3.123}, doi = {10.17083/IJSG.V3I3.123}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/BaekPH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/Batko16, author = {Michael Batko}, title = {Business Management Simulations - a detailed industry analysis as well as recommendations for the future}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.99}, doi = {10.17083/IJSG.V3I2.99}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/Batko16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/BlairBCG16, author = {Lucas Blair and Clint A. Bowers and Janis A. Cannon{-}Bowers and Emily Gonzalez{-}Holland}, title = {Understanding the Role of Achievements in Game-Based Learning}, journal = {Int. J. Serious Games}, volume = {3}, number = {4}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i4.114}, doi = {10.17083/IJSG.V3I4.114}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/BlairBCG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/BoletsisM16, author = {Costas Boletsis and Simon McCallum}, title = {Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing}, journal = {Int. J. Serious Games}, volume = {3}, number = {1}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i1.106}, doi = {10.17083/IJSG.V3I1.106}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/BoletsisM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/DoorenVSGH16, author = {Marierose M. M. van Dooren and Valentijn Visch and Renske Spijkerman and Richard H. M. Goossens and Vincent M. Hendriks}, title = {Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects}, journal = {Int. J. Serious Games}, volume = {3}, number = {4}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i4.134}, doi = {10.17083/IJSG.V3I4.134}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/DoorenVSGH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/FijnheerO16, author = {Jan Dirk Fijnheer and Herre van Oostendorp}, title = {Steps to Design a Household Energy Game}, journal = {Int. J. Serious Games}, volume = {3}, number = {3}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i3.131}, doi = {10.17083/IJSG.V3I3.131}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/FijnheerO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/Gloria16, author = {Alessandro De Gloria}, title = {Editorial}, journal = {Int. J. Serious Games}, volume = {3}, number = {1}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i1.119}, doi = {10.17083/IJSG.V3I1.119}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/Gloria16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/Gloria16a, author = {Alessandro De Gloria}, title = {Editorial}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.138}, doi = {10.17083/IJSG.V3I2.138}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/Gloria16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/Gloria16b, author = {Alessandro De Gloria}, title = {Editorial}, journal = {Int. J. Serious Games}, volume = {3}, number = {4}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i4.155}, doi = {10.17083/IJSG.V3I4.155}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/Gloria16b.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/HendrixAB16, author = {Maurice Hendrix and Ali Al{-}Sherbaz and Victoria Bloom}, title = {Game Based Cyber Security Training: are Serious Games suitable for cyber security training?}, journal = {Int. J. Serious Games}, volume = {3}, number = {1}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i1.107}, doi = {10.17083/IJSG.V3I1.107}, timestamp = {Fri, 21 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/HendrixAB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/HieftjeFPD16, author = {Kimberly Hieftje and Lynn E. Fiellin and Tyra Pendergrass and Lindsay R. Duncan}, title = {Development of an {HIV} Prevention Videogame: Lessons Learned}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.110}, doi = {10.17083/IJSG.V3I2.110}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/HieftjeFPD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/KirginasG16, author = {Sotiris Kirginas and Dimitris Gouscos}, title = {Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.120}, doi = {10.17083/IJSG.V3I2.120}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/KirginasG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/KoivistoHNKM16, author = {Jaana{-}Maija Koivisto and Elina Haavisto and Hannele Niemi and Jouko Katajisto and Jari Multisilta}, title = {Elements Explaining Learning Clinical Reasoning Using Simulation Games}, journal = {Int. J. Serious Games}, volume = {3}, number = {4}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i4.136}, doi = {10.17083/IJSG.V3I4.136}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/KoivistoHNKM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/KreutzerMBM16, author = {Christine P. Kreutzer and Madeline Marks and Clint A. Bowers and Curtiss Murphy}, title = {Enhancing Surgical Team Performance with Game-Based training}, journal = {Int. J. Serious Games}, volume = {3}, number = {1}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i1.103}, doi = {10.17083/IJSG.V3I1.103}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/KreutzerMBM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/KuindersmaPHP16, author = {Esther Kuindersma and Jelke van der Pal and H. Jaap van den Herik and Aske Plaat}, title = {Comparing Voluntary and Mandatory Gameplay}, journal = {Int. J. Serious Games}, volume = {3}, number = {3}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i3.133}, doi = {10.17083/IJSG.V3I3.133}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/KuindersmaPHP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/MollerH16, author = {Louise M{\o}ller and Poul Kyvsgaard Hansen}, title = {Factors driving and influencing the development of serious games}, journal = {Int. J. Serious Games}, volume = {3}, number = {1}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i1.71}, doi = {10.17083/IJSG.V3I1.71}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/MollerH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/OkkonenSRT16, author = {Jussi Okkonen and Sumita Sharma and Roope Raisamo and Markku Turunen}, title = {Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.80}, doi = {10.17083/IJSG.V3I2.80}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/OkkonenSRT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/Roungas16, author = {Bill Roungas}, title = {A Model-driven Framework for Educational Game Design}, journal = {Int. J. Serious Games}, volume = {3}, number = {3}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i3.126}, doi = {10.17083/IJSG.V3I3.126}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/Roungas16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/SchonbohmJ16, author = {Avo Sch{\"{o}}nbohm and Alexandra J{\"{u}}lich}, title = {On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.117}, doi = {10.17083/IJSG.V3I2.117}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/SchonbohmJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/SinclairL16, author = {Kirsten Sinclair and Daniel Livingstone}, title = {Accurate Complex Systems Design: Integrating Serious Games with Petri Nets}, journal = {Int. J. Serious Games}, volume = {3}, number = {1}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i1.105}, doi = {10.17083/IJSG.V3I1.105}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/SinclairL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/VegtVVR16, author = {Niko Vegt and Valentijn Visch and Arnold P. O. S. Vermeeren and Huib de Ridder}, title = {Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior}, journal = {Int. J. Serious Games}, volume = {3}, number = {4}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i4.150}, doi = {10.17083/IJSG.V3I4.150}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/VegtVVR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/Veltkamp16, author = {Remco C. Veltkamp}, title = {Editorial}, journal = {Int. J. Serious Games}, volume = {3}, number = {3}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i3.148}, doi = {10.17083/IJSG.V3I3.148}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijsg/Veltkamp16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/YongGH16, author = {Su Ting Yong and Peter Gates and Ian Harrison}, title = {Digital games and learning mathematics: Student, teacher and parent perspectives}, journal = {Int. J. Serious Games}, volume = {3}, number = {4}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i4.112}, doi = {10.17083/IJSG.V3I4.112}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/YongGH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijsg/YongHG16, author = {Su Ting Yong and Ian Harrison and Peter Gates}, title = {Using Digital Games to Learn Mathematics - What students think?}, journal = {Int. J. Serious Games}, volume = {3}, number = {2}, year = {2016}, url = {https://doi.org/10.17083/ijsg.v3i2.113}, doi = {10.17083/IJSG.V3I2.113}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijsg/YongHG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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