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@article{DBLP:journals/ijcgt/AlmeidaSTSRSSB19,
  author       = {Leandro M. Almeida and
                  Diego Pereira da Silva and
                  Daieny P. Theod{\'{o}}rio and
                  Wolley W. Silva and
                  Silvia Cristina M. Rodrigues and
                  Terigi Augusto Scardovelli and
                  Alessandro P. da Silva and
                  Marcia Aparecida Silva Bissaco},
  title        = {{ALTRIRAS:} {A} Computer Game for Training Children with Autism Spectrum
                  Disorder in the Recognition of Basic Emotions},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {4384896:1--4384896:16},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/4384896},
  doi          = {10.1155/2019/4384896},
  timestamp    = {Thu, 17 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AlmeidaSTSRSSB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CavalcantiSGC19,
  author       = {Virg{\'{\i}}nia Carrazzone Cavalcanti and
                  Maria Iziane de Santana Ferreira and
                  Alana Elza Fontes Da Gama and
                  Walter F. M. Correia},
  title        = {Corrigendum to "Usability Assessments for Augmented Reality Motor
                  Rehabilitation Solutions: {A} Systematic Review"},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {9325869:1},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/9325869},
  doi          = {10.1155/2019/9325869},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CavalcantiSGC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DeRosierT19,
  author       = {Melissa E. DeRosier and
                  James M. Thomas},
  title        = {\emph{Hall of Heroes}: {A} Digital Game for Social Skills Training
                  with Young Adolescents},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {6981698:1--6981698:12},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/6981698},
  doi          = {10.1155/2019/6981698},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DeRosierT19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/DongP19,
  author       = {Yangzi Dong and
                  Chao Peng},
  title        = {Real-Time Large Crowd Rendering with Efficient Character and Instance
                  Management on {GPU}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {1792304:1--1792304:15},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/1792304},
  doi          = {10.1155/2019/1792304},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/DongP19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KegeleersBLSB19,
  author       = {Marie Kegeleers and
                  Raoul Bruens and
                  Maxim Liefaard and
                  Nestor Z. Salamon and
                  Rafael Bidarra},
  title        = {{IMOVE:} {A} Motion Tracking and Projection Framework for Social Interaction
                  Applications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {2705734:1--2705734:9},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/2705734},
  doi          = {10.1155/2019/2705734},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KegeleersBLSB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/OberdorferL19,
  author       = {Sebastian Oberd{\"{o}}rfer and
                  Marc Erich Latoschik},
  title        = {Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge
                  Learning in Desktop-3D and {VR}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {7626349:1--7626349:17},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/7626349},
  doi          = {10.1155/2019/7626349},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/OberdorferL19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/Yu19,
  author       = {Zhonggen Yu},
  title        = {A Meta-Analysis of Use of Serious Games in Education over a Decade},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2019},
  pages        = {4797032:1--4797032:8},
  year         = {2019},
  url          = {https://doi.org/10.1155/2019/4797032},
  doi          = {10.1155/2019/4797032},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/Yu19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}