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@article{DBLP:journals/ijcgt/AlgfoorSK15,
  author       = {Zeyad Abd Algfoor and
                  Mohd Shahrizal Sunar and
                  Hoshang Kolivand},
  title        = {A Comprehensive Study on Pathfinding Techniques for Robotics and Video
                  Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {736138:1--736138:11},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/736138},
  doi          = {10.1155/2015/736138},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AlgfoorSK15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/AzmiS15,
  author       = {Mohd Amir Azmi and
                  Dalbir Singh},
  title        = {Schoolcube: Gamification for Learning Management System through Microsoft
                  SharePoint},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {589180:1--589180:5},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/589180},
  doi          = {10.1155/2015/589180},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/AzmiS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChanCG15,
  author       = {Marvin T. Chan and
                  Christine W. Chan and
                  Craig M. Gelowitz},
  title        = {Development of a Car Racing Simulator Game Using Artificial Intelligence
                  Techniques},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {839721:1--839721:6},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/839721},
  doi          = {10.1155/2015/839721},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChanCG15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ChenLLZ15,
  author       = {Peng{-}zhan Chen and
                  Jie Li and
                  Man Luo and
                  Nian{-}hua Zhu},
  title        = {Real-Time Human Motion Capture Driven by a Wireless Sensor Network},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {695874:1--695874:14},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/695874},
  doi          = {10.1155/2015/695874},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ChenLLZ15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/CoutinhoGJMF15,
  author       = {Luciano Reis Coutinho and
                  Victor M. Galv{\~{a}}o and
                  Ant{\^{o}}nio de Abreu Batista J{\'{u}}nior and
                  Bruno Roberto S. Moraes and
                  M{\'{a}}rcio Regis M. Fraga},
  title        = {Organizational Gameplay: The Player as Designer of Character Organizations},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {731031:1--731031:11},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/731031},
  doi          = {10.1155/2015/731031},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/CoutinhoGJMF15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/HeinimakiE15,
  author       = {Teemu J. Heinim{\"{a}}ki and
                  Tapio Elomaa},
  title        = {Quality Measures for Improving Technology Trees},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {975371:1--975371:10},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/975371},
  doi          = {10.1155/2015/975371},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HeinimakiE15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NieCX15,
  author       = {Xiao Nie and
                  Leiting Chen and
                  Tao Xiang},
  title        = {Real-Time Incompressible Fluid Simulation on the {GPU}},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {417417:1--417417:12},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/417417},
  doi          = {10.1155/2015/417417},
  timestamp    = {Mon, 08 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NieCX15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SafadiFE15,
  author       = {Firas Safadi and
                  Rapha{\"{e}}l Fonteneau and
                  Damien Ernst},
  title        = {Artificial Intelligence in Video Games: Towards a Unified Framework},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {271296:1--271296:30},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/271296},
  doi          = {10.1155/2015/271296},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SafadiFE15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SedigHC15,
  author       = {Kamran Sedig and
                  Robert Haworth and
                  Michael Corridore},
  title        = {Investigating Variations in Gameplay: Cognitive Implications},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {208247:1--208247:16},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/208247},
  doi          = {10.1155/2015/208247},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SedigHC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ShiS15,
  author       = {Yen{-}Ru Shi and
                  Ju{-}Ling Shih},
  title        = {Game Factors and Game-Based Learning Design Model},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {549684:1--549684:11},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/549684},
  doi          = {10.1155/2015/549684},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ShiS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SilvaEBC15,
  author       = {Pedro Brand{\~{a}}o Silva and
                  Elmar Eisemann and
                  Rafael Bidarra and
                  Ant{\'{o}}nio Coelho},
  title        = {Procedural Content Graphs for Urban Modeling},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {808904:1--808904:15},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/808904},
  doi          = {10.1155/2015/808904},
  timestamp    = {Wed, 17 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SilvaEBC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WangWL15,
  author       = {Liang Wang and
                  Yu Wang and
                  Yan Li},
  title        = {Mining Experiential Patterns from Game-Logs of Board Game},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2015},
  pages        = {576201:1--576201:20},
  year         = {2015},
  url          = {https://doi.org/10.1155/2015/576201},
  doi          = {10.1155/2015/576201},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WangWL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}