Search dblp for Publications

export results for "toc:db/journals/icga/icga29.bht:"

 download as .bib file

@article{DBLP:journals/icga/Andersson06,
  author       = {Rickard Andersson},
  title        = {Pseudo-Optimal Strategies in No-Limit Poker},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {3},
  pages        = {143--149},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Andersson06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Billings06,
  author       = {Darse Billings},
  title        = {On the Importance of Embracing Risk in Tournaments},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {4},
  pages        = {199--202},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Billings06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/BillingsK06,
  author       = {Darse Billings and
                  Morgan Kan},
  title        = {A Tool for the Direct Assessment of Poker Decisions},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {3},
  pages        = {119--142},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/BillingsK06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/ChenZ06,
  author       = {Keh{-}Hsun Chen and
                  Peigang Zhang},
  title        = {A New Heuristic Search Algorithm for Capturing Problems in Go},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {4},
  pages        = {183--190},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/ChenZ06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/FainshteinH06,
  author       = {Fridel Fainshtein and
                  Yaakov HaCohen{-}Kerner},
  title        = {A Chess Composer of Two-Move Mate Problems},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {1},
  pages        = {3--23},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/FainshteinH06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Fraenkel06,
  author       = {Aviezri S. Fraenkel},
  title        = {Nim is Easy, Chess is Hard - But Why??},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {4},
  pages        = {203--206},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Fraenkel06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/GuidB06,
  author       = {Matej Guid and
                  Ivan Bratko},
  title        = {Computer Analysis of World Chess Champions},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {2},
  pages        = {65--73},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/GuidB06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Haworth06,
  author       = {G. McC. Haworth},
  title        = {Chess Endgame News},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {1},
  pages        = {40},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Haworth06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Haworth06a,
  author       = {G. McC. Haworth},
  title        = {Chess Endgame News},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {2},
  pages        = {79},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Haworth06a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Haworth06b,
  author       = {G. McC. Haworth},
  title        = {Chess Endgame News},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {3},
  pages        = {150},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Haworth06b.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Iqbal06,
  author       = {Azlan Iqbal},
  title        = {Is Aesthetics Computable?},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {1},
  pages        = {32--39},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Iqbal06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/KronenburgDV06,
  author       = {Tom Kronenburg and
                  H. H. L. M. Donkers and
                  Alex J. de Voogt},
  title        = {Never-Ending Moves in Bao},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {2},
  pages        = {74--78},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/KronenburgDV06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/LeckieG06,
  author       = {Will Leckie and
                  Michael A. Greenspan},
  title        = {Pool Physics Simulation by Event Prediction 2: Collisions},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {1},
  pages        = {24--31},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/LeckieG06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Lorenz06,
  author       = {Ulf Lorenz},
  title        = {A New Implementation of Error Analysis in Game Trees},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {2},
  pages        = {55--64},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Lorenz06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/ZakyAG06,
  author       = {Manal M. Zaky and
                  Cherif R. S. Andraos and
                  Salma A. Ghoneim},
  title        = {New Approximate Strategies for Playing Sum Games},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {29},
  number       = {4},
  pages        = {191--198},
  year         = {2006},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/ZakyAG06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}