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@article{DBLP:journals/icga/BouleZ02,
  author       = {Marc Boule and
                  Zeljko Zilic},
  title        = {An {FPGA} Move Generator for the Game of Chess},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {2},
  pages        = {85--94},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/BouleZ02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Bullock02,
  author       = {Nathan Bullock},
  title        = {Domineering: Solving Large Combinatorial Search Spaces},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {2},
  pages        = {67--84},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Bullock02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Cazenave02,
  author       = {Tristan Cazenave},
  title        = {Gradual Abstract Proof Search},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {1},
  pages        = {3--15},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Cazenave02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Chen02,
  author       = {Zhixing Chen},
  title        = {Semi-Empirical Quantitative Theory of Go Part {I:} Estimation of the
                  Influence of a Wall},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {4},
  pages        = {211--218},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Chen02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/David-TabibiN02,
  author       = {Omid David{-}Tabibi and
                  Nathan S. Netanyahu},
  title        = {Verified Null-Move Pruning},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {3},
  pages        = {153--161},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/David-TabibiN02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Donkers02,
  author       = {H. H. L. M. Donkers},
  title        = {Comments on the Awari Solution},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {3},
  pages        = {166--167},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Donkers02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Fotland02,
  author       = {David Fotland},
  title        = {Static Eye Analysis in "The Many Faces of Go"},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {4},
  pages        = {203--210},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Fotland02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Haworth02,
  author       = {G. McC. Haworth},
  title        = {Secrets of Pawnless Endgames},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {2},
  pages        = {95--96},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Haworth02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/HsuL02,
  author       = {Tsan{-}sheng Hsu and
                  Ping{-}Yi Liu},
  title        = {Verification of Endgame Databases},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {3},
  pages        = {132--144},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/HsuL02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/HyattM02,
  author       = {Robert M. Hyatt and
                  Timothy Mann},
  title        = {A Lockless Transposition-Table Implementation for Parallel Search},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {1},
  pages        = {36--39},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/HyattM02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Levy02,
  author       = {David N. L. Levy},
  title        = {Some Comments on Realization Probabilities and the {SEX} Algorithm},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {3},
  pages        = {167},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Levy02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/McAllesterY02,
  author       = {David A. McAllester and
                  Deniz Yuret},
  title        = {Alpha-Beta-Conspiracy Search},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {1},
  pages        = {16--35},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/McAllesterY02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/Muller02,
  author       = {Martin M{\"{u}}ller},
  title        = {Position Evaluation in Computer Go},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {4},
  pages        = {219--228},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/Muller02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/RomeinB02,
  author       = {John W. Romein and
                  Henri E. Bal},
  title        = {Awari is Solved},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {3},
  pages        = {162--165},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/RomeinB02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/icga/TsuruokaYC02,
  author       = {Yoshimasa Tsuruoka and
                  Daisaku Yokoyama and
                  Takashi Chikayama},
  title        = {Game-tree Search Algorithm based on Realization Probability},
  journal      = {J. Int. Comput. Games Assoc.},
  volume       = {25},
  number       = {3},
  pages        = {145--152},
  year         = {2002},
  timestamp    = {Thu, 16 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/icga/TsuruokaYC02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}