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@article{DBLP:journals/cgj/AboutorabiR20, author = {Seyed Javad Seyed Aboutorabi and Mohammad Hossein Rezvani}, title = {An Optimized Meta-heuristic Bees Algorithm for Players' Frame Rate Allocation Problem in Cloud Gaming Environments}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {281--304}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00106-4}, doi = {10.1007/S40869-020-00106-4}, timestamp = {Wed, 26 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/AboutorabiR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/AzadvarD20, author = {Ahmad Azadvar and Ebba Dalqvist}, title = {Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy's The Division 2}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {245--262}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00104-6}, doi = {10.1007/S40869-020-00104-6}, timestamp = {Fri, 14 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/AzadvarD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/ChangCH20, author = {Shu{-}Chen Chang and Yu{-}Ping Chiu and Jiann{-}Chyau Hwang}, title = {Determining Satisfaction from Gameplay by Discussing Flow States Related to Relaxation and Excitement}, journal = {Comput. Games J.}, volume = {9}, number = {4}, pages = {369--382}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00113-5}, doi = {10.1007/S40869-020-00113-5}, timestamp = {Sat, 14 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/ChangCH20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/ChiangHCLT20, author = {I{-}Huan Chiang and Chung{-}Ming Huang and Nien{-}Hu Cheng and Hsin{-}Yu Liu and Shi{-}Chun Tsai}, title = {Efficient Exploration in Side-Scrolling Video Games with Trajectory Replay}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {263--280}, year = {2020}, url = {https://doi.org/10.1007/s40869-019-00089-x}, doi = {10.1007/S40869-019-00089-X}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/ChiangHCLT20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Fishburn20, author = {Josh Fishburn}, title = {Games Education Within the Broader Liberal Arts}, journal = {Comput. Games J.}, volume = {9}, number = {1}, pages = {5--14}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00091-8}, doi = {10.1007/S40869-020-00091-8}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Fishburn20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/GodinRFBS20, author = {Danny Godin and Guillaume Roux{-}Girard and Jean{-}Pierre Flayeux and Jean{-}Philippe Boisvert and S{\'{e}}bastien Savard}, title = {Game Development Praxiography: {A} Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry}, journal = {Comput. Games J.}, volume = {9}, number = {1}, pages = {15--27}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00092-7}, doi = {10.1007/S40869-020-00092-7}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/GodinRFBS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/HavukainenLMS20, author = {Martti Havukainen and Teemu Henrikki Laine and Timo Martikainen and Erkki Sutinen}, title = {A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {163--188}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00100-w}, doi = {10.1007/S40869-020-00100-W}, timestamp = {Fri, 14 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/HavukainenLMS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/HurfordLM20, author = {Richard Hurford and Jessica LaCombe and Adam Martin}, title = {The Mirror's Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations}, journal = {Comput. Games J.}, volume = {9}, number = {1}, pages = {29--44}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00093-6}, doi = {10.1007/S40869-020-00093-6}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/HurfordLM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Khalili-MahaniS20, author = {Najmeh Khalili{-}Mahani and Bob De Schutter and Mahsa Mirgholami and Eileen Mary Holowka and Rebecca Goodine and Scott DeJong and Roseleen McGaw and Sue Meyer and Kim Sawchuk}, title = {For Whom the Games Toll: {A} Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {221--244}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00103-7}, doi = {10.1007/S40869-020-00103-7}, timestamp = {Fri, 14 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Khalili-MahaniS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/KingH20, author = {Reyhaan King and Teresa de la Hera}, title = {Fortnite Streamers as Influencers: {A} Study on Gamers' Perceptions}, journal = {Comput. Games J.}, volume = {9}, number = {4}, pages = {349--368}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00112-6}, doi = {10.1007/S40869-020-00112-6}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/KingH20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/LafontaineSD20, author = {Constance Lafontaine and Kim Sawchuk and Scott DeJong}, title = {Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {189--205}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00105-5}, doi = {10.1007/S40869-020-00105-5}, timestamp = {Fri, 14 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/LafontaineSD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/MarelloCP20, author = {Madeline M. Marello and Michaela S. Clark and Julie Hicks Patrick}, title = {Pok{\'{e}}mon {GO:} Gotta Catch 'Em All... but with My Younger Friends}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {207--219}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00102-8}, doi = {10.1007/S40869-020-00102-8}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/MarelloCP20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/MarstonA20, author = {Hannah R. Marston and Ahmad Azadvar}, title = {Defeating the Boss Level ... Exploring Inter-and-Multigenerational Gaming Experiences}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {121--126}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00098-1}, doi = {10.1007/S40869-020-00098-1}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/MarstonA20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/MarstonD20, author = {Hannah R. Marston and Mar{\'{\i}}a del Carmen Miranda Duro}, title = {Revisiting the Twentieth Century Through the Lens of Generation {X} and Digital Games: {A} Scoping Review}, journal = {Comput. Games J.}, volume = {9}, number = {2}, pages = {127--161}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00099-0}, doi = {10.1007/S40869-020-00099-0}, timestamp = {Fri, 14 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/MarstonD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/MarstonD20a, author = {Hannah R. Marston and Mar{\'{\i}}a del Carmen Miranda Duro}, title = {Correction to: Revisiting the Twentieth Century Through the Lens of Generation {X} and Digital Games: {A} Scoping Review}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {305--306}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00107-3}, doi = {10.1007/S40869-020-00107-3}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/MarstonD20a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/McKee20, author = {Connor McKee}, title = {A. Drachen, P. Mirza-Babaei and L. Nacke: Games User Research}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {309--310}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00109-1}, doi = {10.1007/S40869-020-00109-1}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/McKee20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Miner20, author = {Joshua D. Miner}, title = {Monitoring Simulated Worlds in Indigenous Strategy Games}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {311--329}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00110-8}, doi = {10.1007/S40869-020-00110-8}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/Miner20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Ntokos20, author = {Konstantinos Ntokos}, title = {The Blackthorn Manor: {A} Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework}, journal = {Comput. Games J.}, volume = {9}, number = {1}, pages = {61--74}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00095-4}, doi = {10.1007/S40869-020-00095-4}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Ntokos20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/OzturkA20, author = {Bekir {\"{O}}zt{\"{u}}rk and Ahmet Oguz Aky{\"{u}}z}, title = {Realistic Lighting for Interactive Applications Using Semi-Dynamic Light Maps}, journal = {Comput. Games J.}, volume = {9}, number = {4}, pages = {421--452}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00116-2}, doi = {10.1007/S40869-020-00116-2}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/OzturkA20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/SchlomannR20, author = {Anna Schlomann and Peter Rasche}, title = {Same but Different: {A} Comparison of Players' Perceptions and Motivational Factors in Two Commercially Available {AR} Games}, journal = {Comput. Games J.}, volume = {9}, number = {4}, pages = {383--399}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00114-4}, doi = {10.1007/S40869-020-00114-4}, timestamp = {Thu, 16 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/SchlomannR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/SevinD20, author = {Rebecca Sevin and Whitney DeCamp}, title = {Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score}, journal = {Comput. Games J.}, volume = {9}, number = {4}, pages = {401--420}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00115-3}, doi = {10.1007/S40869-020-00115-3}, timestamp = {Sat, 14 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/SevinD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Sutherland20, author = {Malcolm Sutherland}, title = {Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses}, journal = {Comput. Games J.}, volume = {9}, number = {1}, pages = {91--120}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00097-2}, doi = {10.1007/S40869-020-00097-2}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Sutherland20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Tanenbaum20, author = {Theresa Jean Tanenbaum}, title = {Correction to: Hermeneutic Inquiry for Digital Games Research}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {307}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00108-2}, doi = {10.1007/S40869-020-00108-2}, timestamp = {Wed, 26 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Tanenbaum20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/TertonSW20, author = {Uwe Terton and Graeme Smyth and Hattie Wright}, title = {CliNCare: An Educational Game - The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions}, journal = {Comput. Games J.}, volume = {9}, number = {3}, pages = {331--347}, year = {2020}, url = {https://doi.org/10.1007/s40869-020-00111-7}, doi = {10.1007/S40869-020-00111-7}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/TertonSW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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