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@inproceedings{DBLP:conf/sbgames/BarbosaBB15, author = {Marcelo de Barros Barbosa and Cecilia de Barros Barbosa and Andre Freitas Barbosa}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {MuSSE: {A} Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {61--69}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.22}, doi = {10.1109/SBGAMES.2015.22}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbosaBB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CassolBNBM15, author = {Vin{\'{\i}}cius Jurinic Cassol and Jovani Oliveira Brasil and Amyr B. Fortes Neto and Adriana Braun and Soraia Raupp Musse}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Approach to Validate Crowd Simulation Software: {A} Case Study on CrowdSim}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {192--203}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.11}, doi = {10.1109/SBGAMES.2015.11}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CassolBNBM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CastroSFT15, author = {Rafael H. A. de Castro and Felipe G. dos Santos and Iguatemi E. da Fonseca and Tatiana A. Tavares}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {ATreVEE {IN:} Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {183--191}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.14}, doi = {10.1109/SBGAMES.2015.14}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CastroSFT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FeitosaMMG15, author = {Victor R. M. Feitosa and Jos{\'{e}} G. R. Maia and Leonardo O. Moreira and George A. M. Gomes}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {GameVis: Game Data Visualization for the Web}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {70--79}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.21}, doi = {10.1109/SBGAMES.2015.21}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FeitosaMMG15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FrancoMNG15, author = {Artur O. R. Franco and Jos{\'{e}} G. R. Maia and Joaquim A. M. Neto and Fernando A. C. Gomes}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Interactive Storytelling Model for Non-player Characters on Electronic RPGs}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {52--60}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.13}, doi = {10.1109/SBGAMES.2015.13}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FrancoMNG15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KrassmannPFM15, author = {Aliane Loureiro Krassmann and Leo Natan Paschoal and Andressa Falcade and Roseclea Duarte Medina}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: {A} Systematic Mapping}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {43--51}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.18}, doi = {10.1109/SBGAMES.2015.18}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KrassmannPFM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MacedoASCGR15, author = {Bruno H. F. Macedo and Gabriel F. P. Araujo and Gabriel S. Silva and Matheus C. Crestani and Yuri B. Galli and Guilherme Novaes Ramos}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {160--172}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.19}, doi = {10.1109/SBGAMES.2015.19}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/MacedoASCGR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MacedoR15, author = {Daniel Valente de Macedo and Maria Andr{\'{e}}ia Formico Rodrigues}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {109--117}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.23}, doi = {10.1109/SBGAMES.2015.23}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MacedoR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MendoncaBN15, author = {Matheus R. F. Mendon{\c{c}}a and Heder S. Bernardino and Raul Fonseca Neto}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {152--159}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.25}, doi = {10.1109/SBGAMES.2015.25}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MendoncaBN15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NoletoLSVT15, author = {Carleandro Noleto and Messias Lima and Lu{\'{\i}}s Fernando Maia Silva and Windson Viana and Fernando A. M. Trinta}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {99--108}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.12}, doi = {10.1109/SBGAMES.2015.12}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NoletoLSVT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraLCTCL15, author = {Patricia A. de Oliveira and Erich P. Lotto and Ana Grasielle Dion{\'{\i}}sio Corr{\^{e}}a and Luis G. G. Taboada and Laisa C. P. Costa and Roseli D. Lopes}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Virtual Stage: An Immersive Musical Game for People with Visual Impairment}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {135--141}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.26}, doi = {10.1109/SBGAMES.2015.26}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraLCTCL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PerezCVMC15, author = {Lizeth Joseline Fuentes Perez and Luciano Arnaldo Romero Calla and Luis Valente and Anselmo Antunes Montenegro and Esteban Walter Gonzalez Clua}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {24--32}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.17}, doi = {10.1109/SBGAMES.2015.17}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PerezCVMC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/QueirozBM15, author = {Rossana Baptista Queiroz and Adriana Braun and Soraia Raupp Musse}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Adaptive Methodology for Facial Expression Transfer}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {11--23}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.10}, doi = {10.1109/SBGAMES.2015.10}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/QueirozBM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaC15, author = {Victor do Nascimento Silva and Luiz Chaimowicz}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {On the Development of Intelligent Agents for {MOBA} Games}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {142--151}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.33}, doi = {10.1109/SBGAMES.2015.33}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaCM15, author = {Eider C. P. Silva and Esteban Walter Gonzalez Clua and Anselmo Antunes Montenegro}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {128--134}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.24}, doi = {10.1109/SBGAMES.2015.24}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaCM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaSC15, author = {Mirna Paula Silva and Victor do Nascimento Silva and Luiz Chaimowicz}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Dynamic Difficulty Adjustment through an Adaptive {AI}}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {173--182}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.16}, doi = {10.1109/SBGAMES.2015.16}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaSC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaVCF15, author = {Alexandre Ribeiro Silva and Lu{\'{\i}}s Valente and Esteban Clua and Bruno Feij{\'{o}}}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Indoor Navigation System for Live-Action Virtual Reality Games}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {1--10}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.29}, doi = {10.1109/SBGAMES.2015.29}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaVCF15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilveiraCMDM15, author = {Ivan Silveira and Daniel Camozzato and Fernando Marson and Leandro Dihl and Soraia Raupp Musse}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {89--98}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.32}, doi = {10.1109/SBGAMES.2015.32}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilveiraCMDM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VazL15, author = {Luiz Adriano A. O. Vaz and Marcus Vinicius Lamar}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Grybot: {A} Didactic Guitar Hero Robot Player on {FPGA}}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {118--127}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.30}, doi = {10.1109/SBGAMES.2015.30}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VazL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZamithVFJC15, author = {Marcelo Zamith and Luis Valente and Bruno Feij{\'{o}} and Mark Joselli and Esteban Clua}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Exploring Parallel Game Architectures with Tardiness Policy}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {33--42}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.20}, doi = {10.1109/SBGAMES.2015.20}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZamithVFJC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZuinM15, author = {Gianlucca L. Zuin and Yuri P. A. Macedo}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Attempting to Discover Infinite Combos in Fighting Games Using Hidden Markov Models}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {80--88}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.15}, doi = {10.1109/SBGAMES.2015.15}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZuinM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2015, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://ieeexplore.ieee.org/xpl/conhome/7781134/proceeding}, isbn = {978-1-4673-8843-6}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2015.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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