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@inproceedings{DBLP:conf/netgames/BeskowVHG08,
  author       = {Paul B. Beskow and
                  Knut{-}Helge Vik and
                  P{\aa}l Halvorsen and
                  Carsten Griwodz},
  editor       = {Mark Claypool},
  title        = {Latency reduction by dynamic core selection and partial migration
                  of game state},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {79--84},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517511},
  doi          = {10.1145/1517494.1517511},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/BeskowVHG08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/BuyukkayaA08,
  author       = {Eliya Buyukkaya and
                  Maha Abdallah},
  editor       = {Mark Claypool},
  title        = {Efficient triangulation for {P2P} networked virtual environments},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {34--39},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517501},
  doi          = {10.1145/1517494.1517501},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/BuyukkayaA08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/ChenHCH08,
  author       = {Chih{-}Ming Chen and
                  Te{-}Yuan Huang and
                  Kuan{-}Ta Chen and
                  Polly Huang},
  editor       = {Mark Claypool},
  title        = {Quantifying the effect of content-based transport strategies for online
                  role playing games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {98--99},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517515},
  doi          = {10.1145/1517494.1517515},
  timestamp    = {Fri, 16 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/ChenHCH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/ChenPC08,
  author       = {Kuan{-}Ta Chen and
                  Hsing{-}Kuo Kenneth Pao and
                  Hong{-}Chung Chang},
  editor       = {Mark Claypool},
  title        = {Game bot identification based on manifold learning},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {21--26},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517498},
  doi          = {10.1145/1517494.1517498},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/ChenPC08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/FengKS08,
  author       = {Wu{-}chang Feng and
                  Edward C. Kaiser and
                  Travis Schluessler},
  editor       = {Mark Claypool},
  title        = {Stealth measurements for cheat detection in on-line games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {15--20},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517497},
  doi          = {10.1145/1517494.1517497},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/FengKS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/GoodmanV08,
  author       = {Josh Goodman and
                  Clark Verbrugge},
  editor       = {Mark Claypool},
  title        = {A peer auditing scheme for cheat elimination in MMOGs},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {9--14},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517496},
  doi          = {10.1145/1517494.1517496},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/GoodmanV08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/GranR08,
  author       = {Ernst Gunnar Gran and
                  Sven{-}Arne Reinemo},
  editor       = {Mark Claypool},
  title        = {Dragon kill points: loot distribution in MMORPGs},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {100--101},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517516},
  doi          = {10.1145/1517494.1517516},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/netgames/GranR08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/HildebrandtBRS08,
  author       = {Tomas Hildebrandt and
                  Sonja Bergstr{\"{a}}sser and
                  Christoph Rensing and
                  Ralf Steinmetz},
  editor       = {Mark Claypool},
  title        = {Dynamic voice communication support for multiplayer online games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {102--103},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517517},
  doi          = {10.1145/1517494.1517517},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/netgames/HildebrandtBRS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/JardineZ08,
  author       = {Jared Jardine and
                  Daniel Zappala},
  editor       = {Mark Claypool},
  title        = {A hybrid architecture for massively multiplayer online games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {60--65},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517507},
  doi          = {10.1145/1517494.1517507},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/JardineZ08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/Krause08,
  author       = {Stephan Krause},
  editor       = {Mark Claypool},
  title        = {A case for mutual notification: a survey of {P2P} protocols for massively
                  multiplayer online games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {28--33},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517500},
  doi          = {10.1145/1517494.1517500},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/Krause08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/PetlundEHG08,
  author       = {Andreas Petlund and
                  Kristian Evensen and
                  P{\aa}l Halvorsen and
                  Carsten Griwodz},
  editor       = {Mark Claypool},
  title        = {Improving application layer latency for reliable thin-stream game
                  traffic},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {91--96},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517513},
  doi          = {10.1145/1517494.1517513},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/PetlundEHG08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/PrasetyaW08,
  author       = {Kusno Prasetya and
                  Zheng Da Wu},
  editor       = {Mark Claypool},
  title        = {Performance analysis of game world partitioning methods for multiplayer
                  mobile gaming},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {72--77},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517509},
  doi          = {10.1145/1517494.1517509},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/PrasetyaW08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/QuaxDCVL08,
  author       = {Peter Quax and
                  Jeroen Dierckx and
                  Bart Cornelissen and
                  Gert Vansichem and
                  Wim Lamotte},
  editor       = {Mark Claypool},
  title        = {Dynamic server allocation in a real-life deployable communications
                  architecture for networked games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {66--71},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517508},
  doi          = {10.1145/1517494.1517508},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/QuaxDCVL08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/RussellDS08,
  author       = {George Russell and
                  Alastair F. Donaldson and
                  Paul Sheppard},
  editor       = {Mark Claypool},
  title        = {Tackling online game development problems with a novel network scripting
                  language},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {85--90},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517512},
  doi          = {10.1145/1517494.1517512},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/RussellDS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/SeegerKKB08,
  author       = {Christian Seeger and
                  Bettina Kemme and
                  Patric Kabus and
                  Alejandro P. Buchmann},
  editor       = {Mark Claypool},
  title        = {Area-based gossip multicast},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {40--45},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517502},
  doi          = {10.1145/1517494.1517502},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/SeegerKKB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/Shirali-ShahrezaS08,
  author       = {Mohammad Shirali{-}Shahreza and
                  Sajad Shirali{-}Shahreza},
  editor       = {Mark Claypool},
  title        = {A {CAPTCHA} system for Nintendo {DS}},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {104--105},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517518},
  doi          = {10.1145/1517494.1517518},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/Shirali-ShahrezaS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/SuznjevicMD08,
  author       = {Mirko Suznjevic and
                  Maja Matijasevic and
                  Ognjen Dobrijevic},
  editor       = {Mark Claypool},
  title        = {Action specific Massive Multiplayer Online Role Playing Games traffic
                  analysis: case study of World of Warcraft},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {106--107},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517519},
  doi          = {10.1145/1517494.1517519},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/SuznjevicMD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/TarngCH08,
  author       = {Pin{-}Yun Tarng and
                  Kuan{-}Ta Chen and
                  Polly Huang},
  editor       = {Mark Claypool},
  title        = {An analysis of WoW players' game hours},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {47--52},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517504},
  doi          = {10.1145/1517494.1517504},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/TarngCH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/netgames/ZhangKD08,
  author       = {Kaiwen Zhang and
                  Bettina Kemme and
                  Alexandre Denault},
  editor       = {Mark Claypool},
  title        = {Persistence in massively multiplayer online games},
  booktitle    = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  pages        = {53--58},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1517494.1517505},
  doi          = {10.1145/1517494.1517505},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/ZhangKD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/netgames/2008,
  editor       = {Mark Claypool},
  title        = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System
                  Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA,
                  October 21-22, 2008},
  publisher    = {{ACM}},
  year         = {2008},
  isbn         = {978-1-60558-132-3},
  timestamp    = {Tue, 12 Jan 2010 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/netgames/2008.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}