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@inproceedings{DBLP:conf/netgames/BeskowVHG08, author = {Paul B. Beskow and Knut{-}Helge Vik and P{\aa}l Halvorsen and Carsten Griwodz}, editor = {Mark Claypool}, title = {Latency reduction by dynamic core selection and partial migration of game state}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {79--84}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517511}, doi = {10.1145/1517494.1517511}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/BeskowVHG08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/BuyukkayaA08, author = {Eliya Buyukkaya and Maha Abdallah}, editor = {Mark Claypool}, title = {Efficient triangulation for {P2P} networked virtual environments}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {34--39}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517501}, doi = {10.1145/1517494.1517501}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/BuyukkayaA08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/ChenHCH08, author = {Chih{-}Ming Chen and Te{-}Yuan Huang and Kuan{-}Ta Chen and Polly Huang}, editor = {Mark Claypool}, title = {Quantifying the effect of content-based transport strategies for online role playing games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {98--99}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517515}, doi = {10.1145/1517494.1517515}, timestamp = {Fri, 16 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/ChenHCH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/ChenPC08, author = {Kuan{-}Ta Chen and Hsing{-}Kuo Kenneth Pao and Hong{-}Chung Chang}, editor = {Mark Claypool}, title = {Game bot identification based on manifold learning}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {21--26}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517498}, doi = {10.1145/1517494.1517498}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/ChenPC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/FengKS08, author = {Wu{-}chang Feng and Edward C. Kaiser and Travis Schluessler}, editor = {Mark Claypool}, title = {Stealth measurements for cheat detection in on-line games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {15--20}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517497}, doi = {10.1145/1517494.1517497}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/FengKS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/GoodmanV08, author = {Josh Goodman and Clark Verbrugge}, editor = {Mark Claypool}, title = {A peer auditing scheme for cheat elimination in MMOGs}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {9--14}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517496}, doi = {10.1145/1517494.1517496}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/GoodmanV08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/GranR08, author = {Ernst Gunnar Gran and Sven{-}Arne Reinemo}, editor = {Mark Claypool}, title = {Dragon kill points: loot distribution in MMORPGs}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {100--101}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517516}, doi = {10.1145/1517494.1517516}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/GranR08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/HildebrandtBRS08, author = {Tomas Hildebrandt and Sonja Bergstr{\"{a}}sser and Christoph Rensing and Ralf Steinmetz}, editor = {Mark Claypool}, title = {Dynamic voice communication support for multiplayer online games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {102--103}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517517}, doi = {10.1145/1517494.1517517}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/netgames/HildebrandtBRS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/JardineZ08, author = {Jared Jardine and Daniel Zappala}, editor = {Mark Claypool}, title = {A hybrid architecture for massively multiplayer online games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {60--65}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517507}, doi = {10.1145/1517494.1517507}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/JardineZ08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/Krause08, author = {Stephan Krause}, editor = {Mark Claypool}, title = {A case for mutual notification: a survey of {P2P} protocols for massively multiplayer online games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {28--33}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517500}, doi = {10.1145/1517494.1517500}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/Krause08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/PetlundEHG08, author = {Andreas Petlund and Kristian Evensen and P{\aa}l Halvorsen and Carsten Griwodz}, editor = {Mark Claypool}, title = {Improving application layer latency for reliable thin-stream game traffic}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {91--96}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517513}, doi = {10.1145/1517494.1517513}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/PetlundEHG08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/PrasetyaW08, author = {Kusno Prasetya and Zheng Da Wu}, editor = {Mark Claypool}, title = {Performance analysis of game world partitioning methods for multiplayer mobile gaming}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {72--77}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517509}, doi = {10.1145/1517494.1517509}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/PrasetyaW08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/QuaxDCVL08, author = {Peter Quax and Jeroen Dierckx and Bart Cornelissen and Gert Vansichem and Wim Lamotte}, editor = {Mark Claypool}, title = {Dynamic server allocation in a real-life deployable communications architecture for networked games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {66--71}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517508}, doi = {10.1145/1517494.1517508}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/QuaxDCVL08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/RussellDS08, author = {George Russell and Alastair F. Donaldson and Paul Sheppard}, editor = {Mark Claypool}, title = {Tackling online game development problems with a novel network scripting language}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {85--90}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517512}, doi = {10.1145/1517494.1517512}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/RussellDS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/SeegerKKB08, author = {Christian Seeger and Bettina Kemme and Patric Kabus and Alejandro P. Buchmann}, editor = {Mark Claypool}, title = {Area-based gossip multicast}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {40--45}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517502}, doi = {10.1145/1517494.1517502}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/SeegerKKB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/Shirali-ShahrezaS08, author = {Mohammad Shirali{-}Shahreza and Sajad Shirali{-}Shahreza}, editor = {Mark Claypool}, title = {A {CAPTCHA} system for Nintendo {DS}}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {104--105}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517518}, doi = {10.1145/1517494.1517518}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/Shirali-ShahrezaS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/SuznjevicMD08, author = {Mirko Suznjevic and Maja Matijasevic and Ognjen Dobrijevic}, editor = {Mark Claypool}, title = {Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {106--107}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517519}, doi = {10.1145/1517494.1517519}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/SuznjevicMD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/TarngCH08, author = {Pin{-}Yun Tarng and Kuan{-}Ta Chen and Polly Huang}, editor = {Mark Claypool}, title = {An analysis of WoW players' game hours}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {47--52}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517504}, doi = {10.1145/1517494.1517504}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/TarngCH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/netgames/ZhangKD08, author = {Kaiwen Zhang and Bettina Kemme and Alexandre Denault}, editor = {Mark Claypool}, title = {Persistence in massively multiplayer online games}, booktitle = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, pages = {53--58}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1517494.1517505}, doi = {10.1145/1517494.1517505}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/ZhangKD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/netgames/2008, editor = {Mark Claypool}, title = {Proceedings of the 7th {ACM} {SIGCOMM} Workshop on Network and System Support for Games, {NETGAMES} 2008, Worcester, Massachusetts, USA, October 21-22, 2008}, publisher = {{ACM}}, year = {2008}, isbn = {978-1-60558-132-3}, timestamp = {Tue, 12 Jan 2010 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/netgames/2008.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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