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@inproceedings{DBLP:conf/icse-gas/AljedaaniGMK24,
  author       = {Wajdi Aljedaani and
                  Anwar Ghammam and
                  Mohamed Wiem Mkaouer and
                  Marouane Kessentini},
  title        = {From Boring to Boarding: Transforming Refactoring Education with Game-Based
                  Learning},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {20--27},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/document/10647213},
  timestamp    = {Thu, 05 Sep 2024 16:02:11 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/AljedaaniGMK24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/ArnedoMorenoCHL24,
  author       = {Joan Arnedo{-}Moreno and
                  Kendra M. L. Cooper and
                  Thorsten H{\"{a}}ndler and
                  Dayi Lin},
  title        = {Foreword to the 8th International Workshop on Games and Software Engineering
                  {(GAS} 2024)},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {vii--viii},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/document/10647187},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/ArnedoMorenoCHL24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/CoppolaFMS24,
  author       = {Riccardo Coppola and
                  Tommaso Fulcini and
                  Serenella Manzi and
                  Francesco Strada},
  title        = {How to Measure Game Testing: {A} Survey of Coverage Metrics},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {15--19},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://doi.org/10.1145/3643658.3643920},
  doi          = {10.1145/3643658.3643920},
  timestamp    = {Sun, 08 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/CoppolaFMS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/ForwardLHP24,
  author       = {Llewellyn Forward and
                  Io Limmer and
                  Joseph Hallett and
                  Dan Page},
  title        = {Super Mario in the Pernicious Kingdoms Classifying Glitches in Old
                  Games},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {36--43},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/document/10647194},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/ForwardLHP24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/GomezP24,
  author       = {Carlos Pinto Gomez and
                  F{\'{a}}bio Petrillo},
  title        = {Improving Bug Reproduction Through Game Engine State Analysis},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {28--35},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://doi.org/10.1145/3643658.3643918},
  doi          = {10.1145/3643658.3643918},
  timestamp    = {Sun, 08 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/GomezP24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/KattakindaDMNHAM24,
  author       = {Jyothsna Priya Kattakinda and
                  Sachin Dhananjaya and
                  Samuel Mojzis and
                  Amine Nadif and
                  Mattheus Hanna and
                  Radu Apsan and
                  Ivano Malavolta},
  title        = {Towards Understanding the Energy Consumption of Virtual Reality Applications
                  in Gaming, Education, and Entertainment},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {50--57},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/document/10647211},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/KattakindaDMNHAM24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/KutziasM24,
  author       = {Damian Kutzias and
                  Sebastian von Mammen},
  title        = {Handling Interfaces for the Procedural Generation of Complete Buildings},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {9--14},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/document/10647198},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/KutziasM24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/MastainP24,
  author       = {Vincent Mastain and
                  F{\'{a}}bio Petrillo},
  title        = {A Behavior-Driven Development and Reinforcement Learning Approach
                  for Videogame Automated Testing},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://doi.org/10.1145/3643658.3643919},
  doi          = {10.1145/3643658.3643919},
  timestamp    = {Sun, 08 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/MastainP24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse-gas/StrodickS24,
  author       = {Kathleen Strodick and
                  Tim Schattkowsky},
  title        = {Visual Scripting in Unity: {A} Comparative Analysis of Existing Frameworks},
  booktitle    = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  pages        = {44--49},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/document/10647207},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/StrodickS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/icse-gas/2024,
  title        = {8th {IEEE/ACM} International Workshop on Games and Software Engineering,
                  GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024},
  publisher    = {{IEEE}},
  year         = {2024},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/10647118/proceeding},
  isbn         = {979-8-4007-0561-8},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse-gas/2024.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}